File:Auts120.zip
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AUTS - The Ultimate Stress Relief Game v1.2 for DOS. You can also play this game in your browser.
File Summary
File | AUTS - The Ultimate Stress Relief Game | |
Version | 1.2 | |
File size | 142 KB | |
Release date | ||
Release year | 1995 | |
Type | Video game | |
Platform | DOS | |
Requirements | 386 PC, DOS | |
License | Shareware |
Game Summary
Developer | Jaakko & Olli Lyytinen | |
Publisher | Jaakko & Olli Lyytinen | |
Original release date | ||
Original release year | [[:Finnish games:|]] | |
Genre | Action | |
Subgenre | Cave-flying | |
Series | Auts | |
Article | AUTS - The Ultimate Stress Relief Game | |
Website | {{{Website}}} |
README
AUTS - THE ULTIMATE STRESS RELIEF GAME Aug/95 ±±±±²²²²²ÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛ²²²²²±±±± V 1.20 INSTALLING ========== If you have obtained the shareware version you should have a compressed ZIP file called something like AUTS110.ZIP. You just uncompress it with PKUNZIP AUTS110 C:\GAMES\AUTS where C:\GAMES\AUTS is the directory you wish the game be placed. ZIP file contains the following files: AUTS.EXE 123 936 bytes (v1.10 102 176 bytes) RESOURCE.DAT 98 620 bytes (v1.10 - bytes) MARBLE1.FNT SMALLREG.FNT AUTS.DOC REGISTER.FRM *.LEV ( four level files in shareware version ) If you have registered version you just copy the contents of the disk wherever you want. *** Note and save *** AUTS.REK file on the disk. To register further releases of AUTS you just copy this file to the directory the new version of AUTS has been installed to. No extra pay then, of course. FOR REGISTERED USERS -------------------- If you wish to distribute AUTS to BBSs (actually you're encouraged to), please distribute the pre-packed zip file (AUTS116.ZIP) which is also on the disk. RUNNING ======= You will need at least a 386 PC ( +MATH COPROCESSOR WITH VERSIONS <1.1 ). Also VGA monitor is essential. SBlaster sound effects are available from version 1.15. (Yes, they work with GUS too. Tested with three different SB emulators.) Keyboard is also recommended. No EMS or XMS memory is needed, but unfortunately quite a lot of conventional memory must be free; something like 605k with sounds and 540k without. You run AUTS.EXE to start the game. By default the game will run at 36 frames per second. A 486DX/33 with a SLOW video card will make it just barely. (Some people find the game enjoyable even with lower frame rates). Computers that cannot perform 36 fps will run at full speed by default, though there will be a small white dot in the upper right corner of the screen indicating the loss of frames. Also, you can increase the framerate if you have a powerful computer. You can type AUTS.EXE -F nn where nn is the desired framerate (20<nn<80). Again there will be the white dot if the game is not making fast enough. The players who dislike waiting the menus to zoom in and out try running AUTS with option -3 . This will disable all zooming activity. *** IMPORTANT NOTE *** If you don't have a SBlaster compatible sound card, AUTS may hang in sound card detection phase. Run AUTS -M 0 to avoid troubles. -M option is also used to set the number of digital effects. Default (and upper limit) is -M 4 , that is four digital effects. There may be a slight performance improvement on slow computers if effects are limited to 2. KEYBOARD CONCEPTS ================= There are no computer controlled vessels currently. Therefore you need a partner or two that play AUTS against you. The ships are controlled with the following keys: RED SHIP: Thrust - Numpad 8 (arrow up) Turn - Numpad 4 (arrow left) Turn the other way - Numpad 6 (arrow right) Gun shooting - Right shift Special weapon shooting - Numpad 5 (arrow down) GREEN SHIP: Thrust - W Turn - A Turn the other way - D Gun shooting - TAB Special weapon shooting - S YELLOW SHIP: Thrust - I Turn - J Turn the other way - L Gun shooting - B Special weapon shooting - K *** NEW IN 1.20 *** BLUE SHIP: Very normal controls with joystick 1: button 1 is the regular fire, button 2 is the special weapon. ( Gravis GamePad's autofire feature will be pretty nasty here :) *** NOTE *** that joystick is calibrated right after you run AUTS. To work correctly, the joystick must be centered at that time. No further calibrations can be done. (Some computers/joysticks when exposured to heat alter the resistivity, i.e. after very long sessions the calibration might slightly disadjust. As a remedy you can only re-run AUTS.) In the menus and other miscellaneous screens press RETURN to accept selections, continue game ... VERTICAL ARROWS to move the pointer HORIZ ARROWS to change selections ESC to go back to main menu, abort the game and quit to dos ... P for pause R to randomize weaponry Numbers 1..8 to select randomly the appropriate number of levels RANGE OF WEAPONS ( PLUS OTHER SPECIAL DEVICES ) =============================================== The special weapons are selected under the PLAYER SETUP menu (the second icon from the top). These weapons are available: GUN: - attached to every ship along with one of the special ones - fires small pellets from the nose of the ship - autofire not supported - ONLY REGULAR PELLETS ARE OPERATIVE UNDERWATER ( gun, rearturret, multicannon ) - cause damage: A LITTLE CLOAKER: - cloaking device to hide you from the enemy - capable of jamming the missile locking computer - two operation modes: on & off - cause damage: NONE MAGNOFILTER: - a high-energy-magnetic-field-emitter to protect your ship from unwanted damage - provides only 80% shieldlevel - also gives an extra speed boost to own pellets - now comes with on/off switch !!! - setback: docking impossible while emitting field - cause damage: NONE REARTURRET: - use this to shoot the bogey at six - equipped with autofire mode - cause damage: A LITTLE MULTICANNON: - the regular pellets but this time all around you - loading time: SHORT - cause damage: A LITTLE RUBBER BULLETS: - an advanced version of the regular gun - name says it all - cause damage: A LITTLE MINE: - the awesome contact warhead that floats in the air - loading time: MEDIUM - cause damage: ENORMOUS FREEZER: - make the spines of your enemies chill ( while deepfreezed the ship cannot be controlled and is more fragile ) - loading time: SHORT - cause damage: SOME ATOM WEAPON: - three neutrons orbiting your ship - very deadly on short range - cause damage: MODERATE DIRTCLOD: - shoot this slime on your enemies' screens to prevent them seeing you - loading time: SHORT - cause damage: NONE except VISUAL INCONVINIENCE HEADSPINNER: - extremely uncomfortable, "biological" weapon that deceives the sense of balance - WARNING !!!, you shouldn't use this too often, otherwise you may suffer a HARD headache, thus being unable to continue the battle for AUTS domination - loading time: SHORT - cause damage: MENTAL DIZZYNESS NUCLEUS: - fulfill the visions of horrifying chain reactions with these new little nasties - activate the explosion with pellets - cause damage: UNPREDICTABLE TROOPERS: - armed soldiers disguised to civilians to give a touch of ambush - shoot scatter fire at enemy ships - limit of 16 (sixteen) soldiers at a time :-( - training (loading) time: SHORT - cause damage: SLIGHT to MEDIUM (depending on size of the troop) HELL FIRE: - a short range burner attached to the nose of the ship - continuous flame supported - DO NOT MIX WITH Hellfire© MISSILES - cause damage: REMARKABLE MACHINEGUN: - long-range-high-velocity-impact-bullet- rotation-machinegun - now boosted up to 2500 rnds/min (!) which results in decreased control during firing - cause damage: MEDIUM SONICBOOM: - an all-matter-trembling ultra-high-frequency- emitter - the intensity of the soundwave diminishes with distance - loading time: LONG - cause damage: SOME FAN: - a turbo-spin-fan to blow up your enemy - cause damage: NONE via ground collisions: SEVERE TOXIC DUMP: - Greenpeace© would kill you for dumping these radioactive waste clouds !!! - loading time: MODERATE - cause damage: HARSH DUMBFIRE: - a large clod of powder - extremely deadly in experienced hands - loading time: MEDIUM - cause damage: MUCH MISSILE: - a seeking missile but not very smart - a weapon of easy damage - loading time: LONG - cause damage: MEDIUM BLACKHOLE: - a powerful weapon that exploits the secrets of the space - a blackhole not only absorbs all matter but also emits a strong gravity field - loading time: LUDICROUSLY LONG - cause damage: NONE/MUCH SOME VITAL INFORMATION ====================== After each match you will be presented a statistics screen (with a nice gouraud trophy in the back). The information for the players is: F - number of shots WITH REGULAR GUN H - hit accuracy WITH REGULAR GUN C - collisions to ground I - number of civilian(+trooper) casualties most bottom - score ie. number of matches won. FUTURE IMPROVEMENTS =================== The following ideas POSSIBLY will be implemented: - new weapons will come out every now and then - four,five or six player mode (via modem or cables. If someone is willing to provide me with information on the modem communications topic please leave e-mail to me. I'd be grateful.) TROUBLESHOOTING =============== Runtime error 002 Means that one or more of the necessary files are missing (MARBLE1.FNT,SMALLREG.FNT,RESOURCE.DAT,*.LEV). Just copy them to the appropriate directory and try again. Runtime error 203 is due to low conventional memory. Try to free a bit more of it ( 605k needed with sounds ) or run with -M 0 option ( 540k without sounds ). Runtime error 207 (if the game regularly hangs) This really is a tough bug ! It has occurred only on one particular computer and one particular hard drive (a Seagate). Probably an error due to incompatibility problems. The game should still work without sounds OR you could try installing the game to another directory (another hard drive if you have two separate physical drives). No other runtime errors have ever occurred. Please drop me a line or two (via e-mail) if you experience any errors. It is possible that SBlaster detection hangs the computer if you do not have a SBlaster (or appropriate emulator) or have some other not-so-nice adapter cards plugged in. Option -M 0 should remedy this problem though you won't be able to enjoy the sounds then. CREDITS ======= Thanks to the following people who were involved in development: Booli ( Karim Krikorian ) Beta testing IRON.IA & Co ( Kalevi Pesari & Co ) Intensive play testing, Mental pressure Effective marketing Aegis ( Erik Larismaa ) Beta testing, Miscellaneous support MIPS ( Olli Lyytinen ) Beta testing, Sound effects, Level designing Jouni Jussila Loads of useful ideas Juha Larismaa Beta testing ABOUT REGISTRATION ================== AUTS is being spread under the Shareware concept. So, if you continue playing AUTS you should pay the registration fee of 40 FIM. You will receive THE LATEST VERSION OF AUTS REGISTERED PERSONALLY TO YOU PLUS ALL THE LEVELS I HAVE CREATED. ( Also, if my schedule allows I'll write a level editor for the registered users. At the moment I have a kind of it ready but it's outfit isn't up to the standards. ) Please fill in the ordering form in REGISTER.FRM and send it in an envelope along with the money to: A-MORE / Jaakko Lyytinen *********tie 3 B 00*** HKI FINLAND You will receive your disk in a week ( depending on the posting procedures ). Unregistered version is fully functional (except the reduced assortment of levels) and there are no nasty nag screens, but by paying you support shareware coding and encourage me to develop and write new games. All the money will be put to improvings of my well-being... :-) ABOUT THE KUDOS =============== The KUDOS is a very young demo group and at the moment it isn't even sure whether we will continue in demo scene. Anyway, I personally will code till the old days ( demos, games, utilities, whatever... ). We are only two in the KUDOS: A-MORE: coding,art,managing,cooking... LESS: music,graphics,(maybe Amiga ports)... If you want to contact us please write to A-MORE. The snail mail address is somewhere in this document. You can also reach me via Internet e-mail with address jlyde@mits.*****.fi. Signed, A-MORE / THE KUDOS
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