File:4wars120.zip
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Worm Wars v1.20 for DOS
File Summary
File | Worm Wars | |
Version | 1.2 | |
File size | 1.1 MB | |
Release date | ||
Release year | 1997 | |
Type | Video game | |
Platform | DOS | |
Requirements | ||
License | Shareware |
Game Summary
Developer | Markus Haikonen | |
Publisher | Markus Haikonen | |
Original release date | ||
Original release year | [[:Finnish games:|]] | |
Genre | Action | |
Subgenre | Snake variant | |
Series | [[:Finnish games:|]] | |
Article | Worm Wars | |
Website | {{{Website}}} |
FILE_ID.DIZ
Worm Wars v1.20 DOS SW by Mag's Squad 10/1997 Wormgame with weapons for up to 4 players. Features:Computer Players - Almost 50 Weapons Almost 30 Levels - Supports: SB, GUS and PAS Pentium recommended
README
Guide to Worm Wars v1.20 (c) Markus Haikonen 1997 0. Contents =-------------> 1. Introduction 1.1 What is Worm Wars 1.2 System Requirements 1.3 Legal Stuff 2. Playing the game 2.1 Gamemodes 2.2 Game Screen 2.3 Worms 2.4 Weapons 2.5 Items 2.6 Special elements 2.7 Tips 2.8 Worm Wars Military Ranks 3. Level Editor 4. Troubleshooting 4.1 Playing under Windows 95 5. Other 5.1 Version History 5.2 To-Do-List 5.3 Updates 5.4 FAQ 5.5 Credits 6. Registering 6.1 Contacting Info 1. Introduction =--------------------> In the later 21th century, a meteor collided Earth. It contained alien slime which allowed to make fast growing, very big and dangerous beasts, worms. Even nuclear missile couldn't stop these 30m-60m long monsters. Molecule control-technology made also possible to control worms. Ofcourse, army wanted to use worms in military purposes. At this point, you step in. You have enough mental skills to control worms and you have deathwish. That's all what army wants. Good luck ! 1.1 What is Worm Wars ? ----------------------------> Worm Wars is a fast action game for up to 4 players. You have a worm and some clones equipped with many weapons. The purpose of the game is to take your worm to the battlefield and kill everybody and destroy everything. 1.2 System Requirements =------------------------> - VGA 256 colors - 486dx2 processor or better - Pentium processor recommended - abt. 520 kB conventional memory - abt. 565 kB conventional memory and 2MB EMS with sounds Sound card recommended 1.3 Legal Stuff =-----------> Copyright (c) 1997 by the author, Markus Haikonen. This game is SHAREWARE. After a trial period of 30 days you are encouraged to pay the registration fee. You may sell and distribute the UNREGISTERED SHAREWARE VERSION. The author provides no warranties, either expressed or implied, of merchantability, or fitness, for a particular use or purpose of this SOFTWARE and documentation. In no event shall the author be held liable for any damages resulting from the use of, misuse of, or inability to use, the SOFTWARE and documentation. You may not disassemble or reverse engineer this SOFTWARE. It is also illegal to distribute, lease, rent or sell the REGISTERED VERSION (THE REGISTRATION KEY) OF THE GAME. ANYONE FOUND DOING SO WILL BE PROSECUTED. By using this SOFTWARE or documentation, you agree to the above terms and conditions. 2. Playing the game =------------------------> "Kill 'em all !" - Corporal Psychos, 3rd Worm Division. 2.1 Gamemodes =---------------> - Deathmatch This is just a simply go and kill all mode. - Bountyhunt Almost like deathmatch, but each player has a bounty (number under the head of the worm) which killer will get. Your bounty will raise when you collect bonuses and kill other players. - Flaghunt (only in the registered version) In this mode you must collect flags to win it. You get also points by killing other worms. - The One (only in the registered version) One of the worms is the one. You get score only by killing him, expect if you are The One, when you get score normally: 1 points per kill. If you aren't The One and you kill someone else who is not The One either, you'll lose 1 point. - Deathmatch 2 (only in the registered version) Like deathmatch but with different scoring. 2.2 Game Screen =-------------------> --------------------- a. Player info (see below) | a. | a. | a. | a. | b. Time left (Min:Sec) |----|----|----|----| c. Action-meter | b. | | c. | | |-------------------| a. ------------------------------------ 1. Clones left |Your name 1. | 2. Shots left |Energy bar------------------------| 3. Current Weapon | 6. | 4. Wepon Level (bar) | 2. 3. 4. 5. | 5. Your Score -----------------------------------| 6. Panzers (Red = no panzer White = full panzer Black = weak panzer) 2.3 Worms =----------> Name Special Ability Description Standard None - Pirate S-Confuse Drops confusing gas. Web None - Borg Regeneration Gives you hitpoints Soldier 'Mine' Fake mine Shadow Cloak Renders worm almost invisible Ghost Nonstop Your worm doesn't hit other worm Kid None - Speed Thrust Gives speed Biocide (reg) 50% Poison resistance Poison is less effective against Wizard (reg) Chameleont Worm looks like another Rock (reg) Shield Gives full shields (costs some hps) Beast (reg) None - Blast (reg) The Last Explosion Explodes when dies Some specials work when you press backward. 2.4 Weapons =---------------> <Basic Weapons>------------------------------------------------------------ -Plasma cannon Projectile weapon Shoots plasma bullets. -Plasma shotgun Projectile weapon I don't know. -Ring of Fire [reg] Projectile weapon Creates ring of fire -Morning Star Projectile weapon Iron fist that starts swinging around your head. Efficient but hard to use. -Energy Drain [reg] Projectile weapon Drains health. -Confuser Projectile weapon Makes its victim to go random direction. Quite unefficient against computer players. -Grasshopper [reg] Projectile weapon Shoots bullets that shoot bullets. :) -Guard [reg] Bomb/Missile Guard is a bomb that shoots everything moving. -Absolute Zero [reg] Projectile weapon Slows down its victim. -Death Star [reg] Projectile weapon Homing star. -Jammer Projectile weapon Prevents its victim from shooting. -Poison bomb Bomb/Missile Spreads poison. -Slayer [reg] Projectile weapon Armor piercing missile. -R.Plasma Cannon Projectile weapon Like plasma cannon but shoots come from back. -Laser [reg] Projectile weapon Laser beam. -Poison Missile [reg] Bomb/Missile Spreads poison. -Fireball [reg] Bomb/Missile Ball of fire. -Mini Nuke [reg] Bomb/Missile Deadly missile. (There is no radiaction effect yet.) -Death Hand [reg] Bomb/Missile Inaccurate missile -Ruisku [reg] Bomb/Missile Missile which spreads fire -Turbo-missile [reg] Projectile weapon Fast missile. -Razor [reg] Projectile weapon Very deadly blade which continues flying if it kills its victim. -Shockrock Projectile weapon Rock which shocks. :) -Plasmabomb [reg] Bomb/Missile When it explodes it spreads plasma bullets. -Fire Fountain [reg] Bomb/Missile Spits fire. -Mine Mine ? -Heat Mine [reg] Mine Like mine but detects heat. -Chaos machine [reg] Bomb/Missile Moves and spits fire. -Energy Bomb [reg] Bomb/Missile Like Energy blast but a bomb. -Disturbance b [reg] Bomb/Missile Explodes when someone gets too near. -Stun Bomb [reg] Bomb/Missile Slows down its victims. -Crucifix bomb Bomb/Missile Spits fire to four main directions. -Pulse bomb [reg] Bomb/Missile Spits fire. -Grasshopper B [reg] Bomb/Missile Bomb which shoots bullets which shoot bullets. <Special weapons (not in stores)>------------------------------------------ -Shooter missile [reg]Bomb/Missile Missile which spits fire. -Purple death [reg] Projectile weapon 3 deadly homing stars. -Poison ball Bomb/Missile Spreads poison. -Shocker [reg] Projectile weapon Spits shocks fast. -Phoenix Egg Bomb/Missile Bomb which explodes hard. :) -Devil's Touch Bomb/Missile Spreads fire everywhere. -Energy Blast [reg] Projectile weapon Blast of energy which goes through walls. -Flamethrower Projectile weapon Favorite of everyone. Spits fire. -Burner [reg] Projectile weapon Homing missile that spreads fire (a lot!) -Pipebomb [reg] Bomb/Missile Oh no ! Cover your ears ! (You can activate pipebombs by pressing forward) -Devastator [reg] Bomb/Missile Shoots exploding bullets. Deadly. 2.5 Items =----------> Items stay on screen 10 seconds. -Flower Power (Flower) Turns bullets into flowers. -Invulnerable (Red box) Bullets don't harm you. -Medikit (White box with red cross) Increases health by 50 points (max 100). -Shield (Blue circle) Stops any bullet -Upgrade (Flaming sword) Upgrades your current weapon level (max level 5). -Armageddon Kills everyone. -Cloak Predator-style cloak. Renders you almost invisible. -Weapon Gives you a new weapon. -Full health (ball with a red cross) -Mega Panzer (grey ball with a 'p') Gives you very good panzers -Full shields -Max Upgrade (red ball) Upgrades your current weapon level to 5. -Super (purple ball [this is very rare]) Makes your worm very powerful. 2.6 Special elements =---------------------------> Ice Worms can't turn on ice, but it is possible to shoot all directions. Lava Avoid lava. It is too hot for your worm. Slime Slows you down. Turbo Pad Gives speed. Teleport (Under Construction) Defence Systems (Under Construction) 2.7 Tips =----------> "Killers live for ever" - Corporal Psychos, 3rd Worm Division. 1) Remember weapon upgrades. 2) Cover your head. 3) Learn to cut in. 4) Use atleast two weapons together. For example Plasma shotgun and fire fountain is a good combination. 5) When heads collide, faster worms overdrive slower and stronger weaker. 6) Don't take too much load. 2.8 Worm Wars Military Ranks =------------------------------> 19. Recruit 18. Private 17. Lance Corporal 16. Corporal 15. Sergeant 14. Staff Sergeant 13. Platoon Sergeant 12. Master Sergeant 11. Sergeant major 10. 2nd Lieutenant 9. 1st Lieutenant 8. Captain 7. Major 6. Lieutenant Colonel 5. Colonel 4. Brigadier 3. Lieutenant General 2. General 1. Marshal 3. Level Editor =----------------> Level editor is available only in the registered version. It's very easy to use, but you should remember few things. - You must build exactly 4 bases. - Don't make symmetric levels. They are boring. - Remember that computer players are almost braindead. 4. Troubleshooting =---------------------> 4.1 Playing under Windows 95 =------------------------------> a. Create shortcut to WW.EXE b. Configure shortcut settings: - Set idle sensitivy to slow - Remove shortcut keys c. Run Worm Wars using the shortcut. d. If Worm Wars doesn't still run enough smoothly, restart your computer in MS-DOS mode. 5. Other ----------> 5.1 Version History =-------------------------> v date 0.05 04.Feb.1997 0.79 29.Jun.1997 First BETA release 1.03 30.Jul.1997 - BETA-history removed 1.17 12.Oct.1997 - New Pictures: Credits, Results & "Logo" - New gamemode: The One - New Bonuses: Armageddon, Cloak, Full health, Mega Panzer, Max Upgrade, Full shields & Super-bonus - New options: Auto Random Levels, Health/Ammo/Panzer from bases & Damage - Better results - Out Of Ammo-text - Cpu difficulties removed - Sound System - Musics and sound effects - Improved "Players"-Menu - Intro removed - "Presents"-screen - New font - Improved blood-effect - Comments in Results - New Weapon: Confuser - Deathmatch 2 - Menu Background - Secret features - "x*100. kill" note in battle - "The One"-bug & Weaponsmenu-bug fixed - Weapon Disable/Enable-menu - All menus improved - Eye color - CPU AI improved - CPU Difficulties - minor fixes 1.20 26.Oct.1997 - New options: Clean mode, Spotlight, Slow CPU warning (exclamation mark), 2x damage to head, Weapon weight - Better explosion effect - New Specials: Fake mine, Regeneration, 50% Poison Resistance, Nonstop, Cloak, TLE and shield - New weapons: Burner, Pipebomb & Devastator (too cool weapons for shareware version, you unregistered people could blow your own head off ;-) - SFX system smarter - Keyboard checking smarter 5.2 To-Do-List =------------------> - Improve weapons 5.3 Updates =---------------> The newest shareware package is available at http://www.netti.fi/~haikonen and in many Finnish BBS's. Filename is 4WARS???.zip (???=version number). 5.4 Frequently asked questions =------------------------------------> Q: Why the introduction is so bad ? Who knows. Q: What next ? A: I have always wanted to make a roleplayinggame. Q: What are those special features ? A: I don't tell you. =) Q: Worms have only four directions. Why ? A: If there was more directions, game would be very much harder. Computer couldn't help you from crawling against walls anymore. Also it could be really hard to program computer players. Q: Why doesn't the game play musics correctly. A: Sorry, but there is something wrong with the modplayer... 5.5 Credits =-----------------> Programming, Desing, Graphics & Vocals........ Markus Haikonen Musics, SFX and Pics (Credits & Results)...... Janne Korva Thanks to..................................... Ibbe Jaakko Tranberg Janne Ojanen Kartsa Masa Mirko Niittum„ki Sami Kuivalainen Timo Tamminen 6. Registering =---------------> Registered version includes. - Level Editor - All gamemodes - All weapons - All levels - All worms Read REG_ENG.TXT for more information. 6.1 Contacting Info =-----------------------> Don't hesitate to send mail. Also selfmade levels are wanted. Ground-Mail: Internet E-Mail: Markus Haikonen haikonen@*****.fi (primary) Siik**** ** markus.haikonen@*****.fi (secondary) FIN-27*** KAUTTUA Finland BBS-mail (Finland) Carrier, Gif-Line, MBNet Markus Haikonen, 26th October
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