File:BR.zip
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Bombing Room for Windows
File Summary
File | Bombing Room | |
Version | 1 | |
File size | 2.38 MB | |
Release date | ||
Release year | 2008 | |
Type | Video game | |
Platform | Windows | |
Requirements | ||
License | Freeware |
Game Summary
Developer | Arvi Teikari | |
Publisher | Arvi Teikari | |
Original release date | ||
Original release year | [[:Finnish games:|]] | |
Genre | Platformer | |
Subgenre | Puzzle | |
Series | [[:Finnish games:|]] | |
Article | Bombing Room | |
Website | hempuli.com |
README
----------------------------------------- BOMBING ROOM by Hempuli of Reactor Products 2008 ----------------------------------------- CONTENTS: 1. About 2. How To Play? A: Menus B: Ingame 3. Credits - 1. ABOUT - The idea of this game is to collect all the green orbs in every level. The story tells about a lonely prison in a complex of rooms, where he has to escape. There's various obstacles and enemies on the way to freedom. This game was mainly inspired by Tekkyuuman by Ikiki. The idea of using a sledgehammer as a weapon was nice and I wanted to try it by myself too. After some stumbling I thought it would be awesome if the game had a level editor, so everyone could their own levels! Soon after the beginning of the creation I decided to use the grey environment, which reminds quite much of N by Metanet Software. There's also some other resembles of N, like some of the enemies and some of the overall style. Also Jetpack by Adept Software inspired me a lot, especially when creating the level editor. - 2. HOW TO PLAY - - A. MENUS - You navigate in the menus with mouse. If you want to play a level, you have to choose 'Custom Level'. Then a list of campaign opens. When you click a campaign, it shows another list with the levels of the current campaign. When you've chosen a level, press 'start level' to begin. It goes the same for playing a campaign, but you just select the campaign, not a level. - B. INGAME - Controls: Arrows: Move Shift: Jump (Hold to jump higher) Ctrl: Release sledgehammer Ctrl + Y: Change controls It's that simple. There's some things to note: When your sledgehammer hits a wall, it comes back to you, and can't hit anything before rethrowing. If you instead hit something else, like an enemy, and kill it, the hammer comes back to you, but you can use it for combosby jumping over it when it's coming. You can also aim the hammer with arrow buttons. When the hammer comes back to you, it throws you back a little. Also, if it comes to you from below, it makes you jump a bit. This can be used when trying to reach places. Notes about the objects: BUTTONS - The red buttons can be used many times to open/close doors. The blue ones can be used only once. The purple button can also be used by enemies, so look out! The yellow ones can be used as many times as you want, but they wont open/close doors but lasers. LASERS - As said earlier, yellow buttons can close most of these. Note that there are lasers that turn on/off in periods. These can't be closed, so watch out for them! BOMBS - Most of the game culminates to these. They can destroy wooden walls, which can't be destroyed with sledgehammer. Note that the bomb wont always explode, it needs some height or speed to be detonated. Also, unlike most of the other objects, springs work on bombs, so they will jump when hit by one. - 3. CREDITS - Graphics --- Hempuli Programming --- Hempuli Sound Effects --- From games called Daimon, Special Agent, Soldat, Metroid and RPGMaker 2000 Testers --- Hempuli, TheOracleFile, Looki, Thomas, Jhelle, Scarzzurs, DotComLarry, mojofltr, asterick, Griff, Ravenius, slight (There's may be more, can't remember all) Level Designers for the actual game --- Hempuli, TheOracleFile, Ravenius and slight Inspirations got from Tekkyuuman (Ikiki), N (Metanet Software) and Jetpack (Adept Software) Special thanks for Ravenius and TheOracleFile for annoying me with their tile suggestions, and Nifflas for showing me Jay Is Games (http://jayisgames.com) This Game was created with MultiMedia Fusion 2, by Clickteam. http://www.clickteam.com
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current | 10:40, 25 August 2017 | (2.38 MB) | Admin (Talk | contribs) |
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