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BOFH:Servers Under Siege V1.61
|File||BOFH:Servers Under Siege|
|File size||1.29 MB|
------------------------- B O F H : Servers Under Siege V1.61 ------------------------- An action game LICENSE/DISCLAIMER: See LICENSE.TXT. If you come across earlier versions of BOFH consider them now being under the same license too. HOW TO RUN: Simply run BOFH.EXE. It is a 32-bit Windows program that will run on Windows 95/98/NT4/2000/ME. In theory it runs on a 386 but at least a fast 486 or Pentium is required for reasonably smooth gameplay. DirectX version 2 or better is required. BOFH requires about 5MB of memory to run. To save high scores & screenmode configuration, BOFH.EXE needs to be able to create files called BOFH.HSC & BOFH.CFG in the directory from where it was run. THE STORY: A group of insane activists called the "Internet Salvation Force" has invaded a school, taking all servers and workstations as hostages. They don't care of human hostages so all the personnel have been told to leave. As the BOFH, you arrive late at work, and find the building unusually quiet... THE MISSION: Enraged that the computers have been taken away from your command, you decide to fight the activists alone. Your goal is to reclaim the server room at the sixth floor, but first you must defuse the bombs the activists have placed at network closets around the building. Search the activists you have killed for extra weapons, first aid kits and bomb defusing instructions. Also seek useful tools from the building. HOW TO PLAY: You see your BOFH, and the surroundings from an overhead view. Use cursor keys or mouse movement to move forwards/backwards and to turn left/right. Press ALT + CURSOR LEFT/RIGHT or END/PAGEDOWN to move sideways (strafe). Press SHIFT + CURSOR UP/DOWN to move slowly. Press SPACE or LEFT MOUSE BUTTON to attack. Press ENTER or RIGHT MOUSE BUTTON to change weapon. Other keys: P - Pause game ESC - Quit game S - Sight line on/off M - Music on/off V - View bomb defusing instructions R,G,B,Y - Cut Red, Green, Blue, Yellow wire (when at a closet that contains a bomb) 0-5 - Select floor to go to (when at a lift) F1-F10 - Select weapon directly: F1 = Fists F2 = CAT-5 Whip F3 = Drill F4 = Pistol F5 = Shotgun F6 = Uzi F7 = Grenade F8 = Bazooka F9 = Crossbow F10 = Scanner F11 - Toggle between Waveout & DirectSound F12 - Toggle screenmode between 320x200, 640x400 scanlines and 640x400 doublesize ALT-ENTER - Toggle between fullscreen and windowed mode STATUS: The status line at the bottom of screen shows your score, health, time until the bombs explode, number of bombs/activists/computers remaining, and your current weapon and ammunition left. DEFEAT/VICTORY: The game is lost if your BOFH dies, or if the bombs explode. You have won if all bombs have been defused, the leaders hiding in the server room have been defeated and you're still alive. HINTS: * Technicians (with a distinctive uniform) carry the bomb defusing instructions. As they see you they try to run away - it might be hard to find them again if you let them go! * Try to sneak up on an enemy from behind. * Conserve ammunition by punching or whipping unarmed activists. Silent methods of attack will not attract enemies as much as gunfire & explosions. * The crossbow is at its best when enemies haven't noticed you yet. * Use grenades & bazooka with caution: they can cause much damage, also to you! * The scanner (if you find it) will show nearby activists (RED color), computers (GREEN color) and collectable items (YELLOW colors). You can not use any weapons while using it, and its battery will deplete quickly when used. * If an enemy drops a first aid kit and you're already at full health, try to remember the place - you'll need it later... Same goes for ammunition (there's a certain maximum of bullets you can carry.) * Every time you go up/down stairs reduces time by 10 seconds. So try to plan your route with minimal floor changes, or use lifts. * Be prepared when you enter the server room - the leaders might have powerful weaponry. * If you win, bonus is awarded for survived computers. Servers are considered valuable, so try to persuade the leaders to exit the server room and combat them outside. * If you defuse a bomb without instructions (by guessing) you receive a large bonus. However, this is not recommended... CREDITS: Main Design & Programming: Lasse Öörni (Cadaver) Additional Design & Programming Kalle Niemitalo Olli Niemitalo (Yehar) Graphics Lasse Öörni Olli Niemitalo Voices, Gun, Fist, Whip & Explosion Sounds Lasse Öörni Drill, Shell, Shotgun Loading & Ricochet Sounds Olli Niemitalo Music Olli Niemitalo Tuomas Mäkelä (Kuunvarjo) VERSION HISTORY: V1.0 * Original, not released V1.01 * Walls with floor number block vision like normal walls * Computers made weaker * Computers spawn more chunks when exploding * When bombs explode, distant explosions don't cloud the nearby explosions * Some messages added * Game over text removed * Small bug in background graphics removed V1.02 * Group name changed to more religious :-) V1.1 * More underground locations * More possible enemy locations * Difficulty levels adjusted: more activists now but shotgun-men are weaker, medikits more probable (and equally probable on all difficulty levels) * Direct selection of weapons with function keys * Lifts added * Activists use stairs too * Both lift & stair-movement reduce time in a "fast-forward" mode * End-text changed a bit * Bonus for remaining servers (when you have won) is greater now * Bullet movement debugged * Shell movement improved * Grenades added * Bazookas added * Interpolated fire-effect in the title screen :-) * Added a splash screen to the beginning V1.2 * Only the necessary number of actors are gone thru in the routines * All datafiles are now separate, in their own subdirectory * Closet & bomb defusing instructions use now fonts instead of text strings inside sprites * Drill is more powerful * Whip is a bit weaker * Changed the door closing sound * Enemies getting alerted rewritten: now different sounds (gunfire, grunts, speech) alert enemies from different distances * The threshold distance where enemies' move routines are still processed is increased * Enemies will give up and go back patrolling if they haven't seen the BOFH for a while * Fist-man bug of standing with arm extended fixed (attack animation got stuck) * Added a new weapon: crossbow * Added a new enemy: the crossbow-wielding sadist * Added a scanner, which shows nearby terrorists, computers and collectable items. * Also other random weapons (besides the bazookas) and medikits can now be found from storage rooms (however, all of them aren't in use in the original mission) * Very slight background graphics changes * Mission files from which almost every parameter can be adjusted. * A level editor to create mission files and edit the map V1.2W * Ported the game to Windows * C64-music at the end replaced by hiscore music V1.3W * Corrected a bug in the JUDAS library graphics functions which caused memory corruption * Loading & saving more user-friendly in the editor V1.4W * Ported to BME (Blasphemous Multimedia Engine, replaces JUDAS library) * Fullscreen & windowed output * Scanline & doublesize mode available * Configuration file saves screen mode & sight-line on/off preference * Hiscore music continues playing until new game is started * Editor instructions back after being forgotten for for some time... V1.5 * Now with BSD license * Ported to the SDL-using version of BME * Weapon damage like in C64 version V1.6 * Improvements from Kalle Niemitalo integrated (including bugfixes and improved sadist AI) V1.61 * arctan lookup table fixed OFFICIAL "HOMEPAGE": http://covertbitops.c64.org/misc
BOFH EDITOR ----------- F1 = Map editor F2 = Blockinfo editor F3 = Exact Actor editor F4 = Random Actor editor F5 = Stairs editor F6 = Network Closet editor F7 = Lift editor F8 = Mission parameters editor F9 = Message editor F10 = Helpscreen for each of the editors F11 = Load mission F12 = Save mission ESC = Quit To make a new mission, copy the files ORIGINAL.BLK and ORIGINAL.INF to <yourmission>.BLK and <yourmission>.INF in the MISSIONS subdirectory. Then use Load mission (F11) in the editor, it will load the blocks and blockinfo and then you can begin to draw your own map. Press O for Layer Options to enlarge the map. You must do this for both layers 1 & 2. To layer 1 you should draw floors, stairs etc. and to layer 2 walls, tables, doors etc. Look at the original mission to see how it all is done. You can also make your own blocks (and blockinfos): Create a LBM picture with Deluxe Paint which uses the same colors as the original BOFH blocks and run this commandline: (BMECONV.EXE is found from the TOOLS subdirectory) bmeconv -b -t255 -r254 -h253 <yourblocks>.lbm missions\<yourmission>.blk Then Load Mission in the editor and begin to create your own map, blockinfos and mission. Important: never place anything to location (0,0) because it is used to mark non-existent in the mission data!
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|current||06:22, 5 January 2015||(1.29 MB)||Admin|
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