File:Combat11.zip
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Free Combat v1.1 for DOS
File Summary
File | Free Combat | |
Version | 1.1 | |
File size | 1.07 MB | |
Release date | June 28 | |
Release year | 1999 | |
Type | Video game | |
Platform | DOS | |
Requirements | Pentium (over 150 MHZ recommended) | |
License | Freeware |
Game Summary
Developer | Jan Nyman | |
Publisher | Jan Nyman | |
Original release date | ||
Original release year | 1999 | |
Genre | Action | |
Subgenre | Tactical shooter | |
Series | [[:Finnish games:|]] | |
Article | Free Combat | |
Website | sites.google.com/site/jannyman01/ |
FILE_ID.DIZ
FREE COMBAT v1.1 Reaaliaikainen ylhaalta pain kuvattu toimintapeli. Realistinen liikkuminen, haavoittuminen, taidot, vihollisten kayttaytyminen ja nakokentta (FOV). Ohjelmoitavat nappaimet. 38 tehtavaa, tehtavaeditori mukana. Vaatimukset: Pentium, VGA, 3MB levytilaa, DOS. Tukee SB-aanikortteja.
README
This software is Freeware, and you MAY DISTRIBUTE this game freely. The game and all files must be distributed in their original form and any alteration of the files by any means is forbidden. ------====#########====------ FREE COMBAT v1.1 ----==#####==---- Contents 1. System requirements 2. Known problems 3. The game 3.1 The Story 3.2 Setup 3.3 The game 3.4 Gameplay tips 4. Trademarks 5. Update and contacting information ----==#####==---- 1. SYSTEM REQUIREMENTS - 500KB of free memory - 3MB of disk space - VGA card & display - Mouse (for editor only) - Keyboard - Pentium or equal. Absolute minimum is a fast 80486 (probably 100 MHZ) Optional: - Sound Blaster sound card When you run the program first time the machine speed is checked and the sound configuration is checked. Choose No sound if you haven't got SB card. ----==#####==---- 2. KNOWN PROBLEMS - CT-VOICE.DRV 4.05 doesn't work. Version 3.07 works better. This version is included in SND folder. - Sound Blaster 64 PCI doesn't work. And I guess no other PCI cards either. This is not my fault, since PCI cards' DOS support is inadequate. - The sounds play probably only with genuine SoundBlaster cards, since 100% SBPro compatible card doesn't work. ----==#####==---- 3. THE GAME 3.1 The Story Because of the growing unrestlessness around tomorrow's world USA has began to give licences to mercenary firms. You are a new mercenary in the Mercenary Organization. The MO does professional jobs, not just simple assassination jobs. The MO gives you missions which you complete. Or fail. 3.2 Setup First you must create a character. This is done in SETUP program. When you run the game first time you find yourself in Setup. Later you can run this program by selecting Setup & character from main menu. Scroll the menu with up & down keys - Sound Setup - Create character + You must deliver all points to skills. Use arrow keys and PgUp/PgDn + N lets you to write the name to your character + Press Enter when ready. If red text appears on the bottom of the screen, check that item. Press Y to save the character, N to discard it. - Edit character: keys, face, game delay, mission directory, campaign file CAMPAIGN The player may choose to go into a campaign which consists of number of consecutive missions. During the campaign other missions are unavailable. The campaign may be ended from this same menu. - Exit (to Dos or to the game) - C to view credits - S for Speed test 3.3 The game Scroll the menu with up & down keys - Select character + If your character is wounded, pressing space speeds time up. Character gets better but may lose some skill points. + Press Enter when ready to return to main menu - Missions: You must have a character selected to enter this section - Setup & character: Runs the Setup program - Exit Follow onscreen helps. They explain a lot. During the game following keys are always the same: F1 Decrease delay (=faster) F2 Increase delay (=slower) F3 Toggle Field Of Vision F4 Show keys F5 Show mission description and IR view of mission area Esc Cancel/End game Wounds When your character gets hit, the edge of the screen flashes red. The background of the hitplace (e.g. L ARM) turns red when it is bleeding. To stop bleeding, press 'Tie wounds' button (H is default key). If the bleeding still continues, tie wounds again. In this case the wound is so large that it wasn't tied at the first time. First aid kit speeds up the process. If you see an 'E' to appear next to your hitplace status it means your target is wounded in that position. Ending missions Remember that if the character is lost, it is LOST forever. The only ways out of mission are success, failure, or death. Cancel is not an option. To end mission correctly go to the End point (shown in F5 display) and press Esc. You know that you're on right spot when XY on the right lights up. The end point is usually the same as the begin point. To end mission succesfully you must complete all tasks and then return to end point. Then the word 'Completed' appears on the right. 3.4 Gameplay tips - Remember the Field Of Vision. Even if you don't see anything there may be something. You may see a red square on the black areas. Somebody is in that direction. - Turn your head while moving. The sight area is 180 degrees, but sometimes it just isn't enough. When turning your head you see the whole 360 degrees. - Remember to walk silently. The sound you make depends on surface you are, how fast you are going and how good you are at 'Stealth' skill. Don't run around - you are easy to spot when you make a lot of noise. - Walk crouch whenever possible. You are harder to detect when you have low profile. Prone is good also, but slows down and reduces Stamina. - Keep your stamina high. Green color is good, red is bad. The lower the stamina the less you have strength. Running depletes stamina. If you fire a high-power weapon the kickback is harder when stamina is low, and takes more time! - Select suppressed weapons whenever possible, and avoid using noise-making explosives. The enemies will detect you easier if you use loud weapons. - The enemies have paths that they use when they are not disturbed. You may take advantage of that. - Use shielding. This can be the matter of life and death. One shot may kill. - Aim in the head. It's harder to hit in the head, but it's the most efficient way to knock the enemy out. - Stairs may be tricky with 'followers' which should follow you. Try reducing the 'follower dist' to minimum and go to up/down block but DO NOT press Action button yet. Wait until the follower 'disappears' and then go. - The police will not normally fire towards you if you keep low profile. Carrying a rifle is NOT low profile, so keep your total equipment load under 5 kg's. ----==#####==---- 4. TRADEMARKS Pentium, 80486 Intel Sound Blaster Creative Technology Ltd Dos/Ms-dos Microsoft ----==#####==---- 5. UPDATES AND CONTACT INFORMATION If you want to send mail to me, here's the e-mail address: j.nyman@pp.****.fi My homepage is at: http://personal.inet.fi/koti/j.nyman Updates and new missions are available at: http://personal.inet.fi/koti/j.nyman/newfc.htm ------====#########====------
LUEMINUT
Tämä ohjelma on Freewarea, eli VAPAASTI LEVITETTÄVÄ ohjelma. Kaikkien tiedostojen täytyy olla alkuperäisessä muodossa ja niiden muuttaminen millään tavalla on kielletty. ------====#########====------ FREE COMBAT v1.1 ----==#####==---- Sisältö 1. Laitevaatimukset 2. Ongelmat 3. Peli 3.1 Taustoja 3.2 Setup 3.3 Peli 3.4 Ohjeita 4. Tuotemerkit 5. Päivitykset ja yhteystiedot ----==#####==---- 1. LAITEVAATIMUKSET - 500KT vapaata muistia - 3 MT levytilaa - VGA-kortti ja näyttö - Hiiri (vain editori) - Näppäimistö - Pentium tai vastaava. 80486 on ehdoton minimi. Valinnainen: - Sound Blaster äänikortti Kun ohjelma ajetaan ensimmäistä kertaa, koneen nopeus testataan ja äänien asetukset tarkastetaan. Valitse 'No sound' jos sinulla ei ole Sound Blasteria. ----==#####==---- 2. ONGELMAT - CT-VOICE.DRV 4.05 ei toimi. Versio 3.07 toimii, ja tämä versio on pelin mukana SND-hakemistossa. - Sound Blaster 64 PCI ei toimi, eikä ehkä mikään muukaan PCI-kortti, koska niiden DOS-yhteensopivuus on huono. - Ilmeisesti äänet toimivat vain aidoilla SoundBlaster-korteilla, koska 100% SBPro yhteensopivatkaan kortit eivät soita ääniä. ----==#####==---- 3. PELI 3.1 Taustoja Huomispäivän maailman rauhattomuuden vuoksi Yhdysvallat ja monet muutkin länsimaat ovat alkaneet myöntämään lisenssejä palkkasoturiyhtymille. Olet yksi näistä palkkasotureista Mercenary Organizationin listoilla. MO suorittaa ammattimaisia tehtäviä, se ei ole vain joukko tappajia. Pelissä MO antaa tehtäviä joita suoritat menestyksekkäästi. Tai sitten et. 3.2 Setup Pelataksesi sinun on luotava hahmo. Tämä tehdään SETUP-ohjelmassa. Kun ajat pelin ensimmäistä kertaa löydät itsesi Setupista. Myöhemmin voit ajaa tämän ohjelman valitsemalla pelin alkuvalikosta 'Setup & character'. Kelaa valikkoa ylös & alas -nuolilla - Sound Setup (äänet) - Create character (luo hahmo) + Kaikki taitopisteet pitää jakaa. Käytä nuolia ja PgUp/PgDn -näppäimiä + N antaa mahdollisuuden kirjoittaa hahmon nimen + Kun olet valmis, paina Enteriä. Jos punainen teksti ilmestyy ruudun alalaitaan, tarkista kyseinen kohta. Kysymysruudun tullessa paina Y tallentaaksesi hahmon, ja N hylätäksesi sen. - Edit character (muuta hahmoa): näppäimet, kuva, viive, tehtävähakemisto, kampanjatiedosto KAMPANJA Pelaaja voi pelata kampanjaa mikä koostuu peräkkäisistä eri tehtävistä. Kampanjan aikana muut tehtävät eivät ole mahdollisia. Kampanjan voi lopettaa tästä samasta menusta. - Exit (poistu) - C näyttää tietoja pelin tekoon osallistuneista - S suorittaa nopeustestin 3.3 Peli Kelaa valikkoa ylös & alas -nuolilla - Select character (valitse hahmo) + Jos hahmo on haavoittunut, paina välilyöntiä nopeuttaaksesi ajan kulumista. Hahmo paranee nopeasti mutta voi menettää joitakin taito- pisteitä + Enter tallentaa hahmon ja vie takaisin päävalikkoon - Missions (tehtävät): Päästäksesi tähän valikkoon jonkin hahmon pitää olla valittuna - Setup & character: Ajaa Setup-ohjelman - Exit Seuraa ruudulla näkyviä ohjeita. Ne selittävät melko paljon. Pelin aikana seuraavat näppäimet ovat vakiot: F1 Vähennä viivettä (=nopeammaksi) F2 Lisää viivettä (=hitaammaksi) F3 Vaihda näkökentän tyyppiä F4 Näytä näppäinkaavio F5 Näytä tehtävän kuvaus ja satelliittikuva maastosta (infrapuna) Esc Keskeytä/Lopeta peli Haavoittuminen Kun hahmo haavoittuu, ruudun reuna välähtää punaisena. Osumakohdan tausta (esim. L ARM) muuttuu punaiseksi jos se vuotaa. Mitä kirkkaampi punainen, sitä pahempi vuoto. Sitoaksesi haavan paina 'tie wounds' (oletuksena H). Haavan sitomiseen menee tietty aika, ja sen aikana 'busy' on näkyvillä. Jos haava vielä tämänkin jälkeen vuotaa, sido uudelleen. Tässä tapauksessa haava on niin suuri ettei se tyrehtynyt ensimmäisellä kerralla. Ensiapupakkaus nopeuttaa ja varmentaa haavan sitomista. Jos näet E-kirjaimen ilmestyvän osumapaikan viereen se tarkoittaa että KOHDE (ei pelaaja) on haavoittunut tähän kohtaan. Tehtävän lopettaminen Kannattaa muistaa, että jos hahmo on menetetty, se on kerta kaikkiaan POISSA. Ainoat tavat lopettaa tehtävä ovat onnistuminen, epäonnistuminen tai kuolema. Keskeyttäminen ei ole mahdollista. Lopettaaksesi tehtävän pelaajan on mentävä lopetuspisteeseen (end point, näkyy F5-näytössä). Tiedät olevasi oikeassa paikassa kun XY oikeassa laidassa syttyy. Lopetuspaikka on yleensä sama kuin aloituspaikka. Kaikki tehtävän tavoitteet pitää saavuttaa jos haluaa lopettaa tehtävän menestyksellisesti. Kun pelaaja on suorittanut kaikki tavoitteet ja palannut lopetuspisteeseen, sana 'completed' ilmestyy oikealle. 3.4 Ohjeita - Muista näkökenttä (Field Of Vision). Vaikka et näekään ketään joku voi olla siellä. Voit ehkä nähdä punaisen neliön mustalla alueella. Tämä merkitsee sitä että joku on siinä suunnassa. - Käännä päätäsi kun liikut. Näkökenttä on normaalisti 180 astetta (juostessa 120), mutta joskus se ei ole tarpeeksi. - Muista liikkua äänettömästi. Melun määrä riippuu lattiatyypistä millä kävelet, kuinka nopeasti liikut ja kuinka hyvä 'Stealth'-taito sinulla on. Ei kannata juosta ympäriinsä - sinut havaitaan helposti jos meluat paljon. - Kävele kyyryssä (crouch) milloin mahdollista. Sinua on vaikeampi havaita kun pidät matalaa profiilia. Ryömiminen (prone) on myös hyvä, mutta se on melko hidasta ja kuluttaa paljon kestokykyä (stamina). - Pidä kestokyky (stamina) korkealla. Vihreällä oleva stamina on hyvä, punainen ei. Mitä alempana stamina on sitä vähemmän voimaa sinulla on. Juokseminen kuluttaa kestokykyä. Stamina vaikuttaa myös rekyylistä palautumiseen, joten jos stamina on vähissä ja ammut aseella jossa on suuri rekyyli, palautuminen vie paljon aikaa. - Valitse vaimennettuja aseita kun mahdollista, ja vältä melua aiheuttavia räjähteitä. Viholliset havaitsevat sinut helpommin jos käytät kovaäänisiä aseita. - Vihollisilla on tietyt reitit mitä ne kulkevat. Voit ehkä käyttää tätä hyväksesi. - Käytä suojia ja kypäriä. Tämä voi olla elämän ja kuoleman kysymys. Yksi laukaus voi tappaa (kuten tosielämässäkin). - Tähtää päähän. Siihen on vaikeampi osua, mutta se on tehokkain tapa hoitaa vihollinen. - Portaat voivat olla hankalia varsinkin jos on johdatettava jotakuta. Pienennä etäisyys 'reduce dist' minimiin ja mene itse ylös/alas johtavalle palikalle mutta ÄLÄ VIELÄ paina toiminta (action) näppäintä. Odota että toinen 'katoaa' ja sitten vasta mene hänen peräänsä. - Poliisit eivät normaalisti käy kimppuusi jos pidät matalaa profiilia. Tällaista EI ole kiväärin kantaminen, joten pidä varusteiden kokonaispaino alle viidessä kilossa. ----==#####==---- 4. TUOTEMERKIT Pentium, 80486 Intel Sound Blaster Creative Technology Ltd Dos/Ms-dos Microsoft ----==#####==---- 5. PÄIVITYKSET JA YHTEYSTIEDOT E-mail -osoitteeni on: j.nyman@pp.****.fi Kotisivuni on osoitteessa: http://personal.inet.fi/koti/j.nyman Päivitykset ja uudet tehtävät voi hakea osoitteesta: http://personal.inet.fi/koti/j.nyman/newfc.htm ------====#########====------
EDITOR
------====##########====------ EDITOR ----==#####==---- Contents: 1. Map editor 2. Men 2.1 Player 2.2 Other characters 3. Items/Miscellaneous 4. Campaigns 4.1 Campaign file list editor 5. Instructions 5.1 Building 5.2 Characters 5.3 Items 5.4 Availability 6. Send your missions to me Keys: 1 - Map editor F Fill R Rect A Auto-ins 2 - Men + Next character - Prev character 3 - Items/Miscellaneous + Next item - Prev item Space - Toggle between full-screen/edit display PgUp - One level up PgDn - One level down ----==#####==---- 1. MAP EDITOR Menu commands: Load Left - type filename Right - select from file list Save Left - type filename Right - save without asking filename Quit Clear Clears all/floor with the currently selected block Left - all Right - the current floor Fill Fill area with currently selected block Rect Create a rectangle. Press on the map and the Rect turns red. Click on the map again (in greater x,y coordinates) and the rectangle is ready. Auto-ins Helps with some blocks, especially with walls. When auto-ins is supported on selected block the Auto-ins background is grey. Run check Runs a check routine which goes through men waypoints, items and mission objectives. ----==#####==---- 2. MEN Use Prev and Next buttons on the left to select character you want to modify. Click right button on left top corner to center the character if it's in the map. Clicking on the Z with left button goes upper level on the map, right lower level. 2.1 When left-top corner reads 'player' In this screen you edit player's mission details. Select mission type with arrow buttons. Go to next or previous mission objective with upper buttons. Mission types: - Escort person: Select the person you want to escort by scrolling the list. Then make sure that 'Place' is highlighted. Click on the map to select the place you want to escort the person. - Prevent person from going: Select the person you want to stop by scrolling the list. 'Place' must be highlighted. Click on the map to select the place where the person shouldn't go. Make sure that the person IS GOING TO THAT POINT, otherwise the mission won't work right. * Eliminate person: Select the person that must be killed from the list. * Destroy place: 'Place' must be highlighted. Click on the map at the block that must be destroyed. * Destroy all these places: You can select the block from the list or by selecting 'Place' and clicking on the map. * Bring item to point: Select item group first from the list. Then scroll the upper list to correct item. Make sure that player can have this item. If you use items after the '-' sign make sure the item is in the ground, since they are not available in the mission briefing. In this case use first 'take item from' with the same item, it clears the picture to player. Make sure 'place' is highlighted and then click on the point where the item should be taken. * Take item from: Select item group first from the lower list. Then scroll the upper list to correct item. Make sure this item exists and is on the map (from the Item submenu). Make sure 'place' is highlighted and then click on the point where the item should be taken from. * Patrol in: Make sure 'Place' is highlighted and click on the map. * Patrol unnoticed in: Same procedure as in 'patrol in', but in this mission type NOBODY must detect the player, otherwise the mission is failed. Can't be used with 'escort person' mission type. The characters will have a random starting point in missions which are marked with an asterisk (*). Begin/End Buttons Highlight Begin and click on the map to select player's begin point, and End to select player's exit point. Right-clicking on Place/Begin/End buttons centers that point to map screen. Max civil casualties This is the maximum amount of civil casualties that can be occured in this mission. If this value is exceeded the mission is failed. Short description Write here a short, meaningful description. It will be shown in the first Mission menu at the game. Longer description Here you can write a longer, more detailed description of the game. Arrow keys move around Delete - deletes a row Home - beginning of the line End - go to the end of line PgUp - top PgDn - bottom The arrows on the right below the character turn character's view direction in the beginning of the mission. 2.2 When left-top corner reads a number This screen edits other characters of the mission. Endurance display (Head...) Click on the bars to adjust the endurance levels. Skill display (Aggressivity...) Click on the bars to adjust the skill levels. - Aggressivity: Affects on enemy's firing speed - Close Combat: Hitting with knifes/nightstick/bows - Hearing: Detecting range - Lock Picking: Not used - Medical: How fast enemy ties wounds - Pistol: Revolver and pistol firing - Rifle - Shotgun - Stealth: How silent enemy is - Strength: Affects on recovering from recoil, and so to firing speed - Submachinegun Equipment display Red: Character's weapon Light blue: Character's helmet Darker blue: Character's body shielding Waypoint display (green) Right button - previous choice Left button - next choice You must select a waypoint type before you set it in the map. Maximum number of waypoints is 50 (0-49) for one character. Path Show/hide path Autonext When you click left button on the map, go automatically to next waypoint/add automatically new waypoint Waypoint types: - Move - Move fast: Runs from this waypoint to next one - Force move: Moves from this waypoint to next one, no matter what happens - Guard: Guard on this place for a while - Force guard: Guard on this place no matter what happens. - Follow player: Character follows player when he is close enough. - Drop weapon: Character drops his current weapon. NOTE: This command is executed right after the previous waypoint, so if you want person to drop weapon, FIRST put 'move' waypoint to where you want the dropping, SECOND put 'drop weapon' and THIRD put 'move' near the drop waypoint. If you put the third one too far the character will drop weapons all the way to the waypoint. - Wait for someone: Character doesn't move until he detects someone - Wait for: Character waits for determined time. The time IS NOT absolute, it's only about-measure how long the break is. NOTE: this waypoint is executed right after the previous waypoint, so if you want character to wait in some point, FIRST put the 'move' waypoint where you want him to go, and the NEXT waypoint should be 'wait' - Fire at will: Character is hostile towards player - Hold fire: Character will not fire towards player until he is shot by player - Loop to wp: Select waypoint from +- display. Character goes to waypoint you select here and continues the loop from there. It is recommended that you use 'Loop to WP' command that the characters continue their moving even the mission would last for a long time. For example make a guarding character to move around a building, and then loop the waypoint so that he goes around the building in continous loop. ----==#####==---- 3. ITEMS/MISC Click right button on the top left corner to center the item, if it's in the map. The items/misc screen includes the following displays: - Items on ground/availability - press 'available' to change item either available or unavailable (only when Weapon items are selected, a red background) - World map which shows where the mission takes place. - Difficulty level - Availability level: A general availability level. Affects on all equipment except miscellaneous. Press set button to apply it to all weapons - Guard sound: Select here what kind of 'stop' sound the soldiers and police make. By the way, 'bad guys' don't warn - they only shoot - Scenery sound: Select what kind of background noises suit the mission - Max item weight: Maximum total weight of items allowed on mission - Max item cost: Maximum total cost of items allowed on mission - All floors shown in mission briefing: Highlight this if you want that all floors are shown in the mission briefing. Otherwise it is displayed as a satellite picture Availability: When weapon name is white it should be available. It may be forced to be otherwise by pressing 'available' text. Placing items: Select first right item group (by color: weapon, ammo, helmet, shield, miscellaneous) and then the right item from arrows (right button goes 10 items with one click). Then place the item to the map. Remember that items will not show during the game if they are 'under' the block they are in. For example, a tall object such as a table hides the items on the same coordinates. ----==#####==---- 4. CAMPAIGN With this tool you may create a multi-mission, continuing campaign. Actually it is a list of files which have to be played consequently, in order. - Load: Get the selected campaign file - Cancel: Go back - New file: Create a new campaign file. You will be asked to enter the filename and a short description of the new campaign. After you've entered these the file is created and you will be taken to file list editor. - Ch dir: Change directory 4.1 Campaign file list editor Once you have loaded the campaign you see a list and few buttons. Maximum amount of files in the single campaign is 100. - Description: A campaign description. Click on the grey area to re-enter - Add to list: Add a new mission file to the list to selected place - Remove: Clear the currently selected place from the list - Clear list: Clear the whole list - Save: Save this campaign - Go back: Back to editor ----==#####==---- 5. INSTRUCTIONS 5.1 Building - Leave enough space for important areas - Corridors should be 3 blocks wide - Leave space between trees and bushes so that characters may move freely between them - Create more than one entrance to each building, that gives player a lot more opportunities to choose his route - Try to make buildings real-like. Get ideas from real life 5.2 Characters - Make enough characters for each mission, remember bypassers and policemen. - It's better to make few good enemies than ten bad ones. - Make characters move around. In most missions they begin from random waypoint. - Place waypoints far enough from each others. A few blocks should be enough. It takes some time for the character to orientate into right direction. - Equip enemies with realistic equipment. Mafia men probably won't have automatic rifles, helmets and rigid armors. Army units in China probably don't use M-16 rifles. And so on. 5.3 Items - Try to put some items on each mission. First aid kits to cupboards. Toolkits to garage. - Don't put many weapons to the scenery, unless it is a weapon cache. Don't make it too easy for the player. - If you put mines on the scenery, hide them 'under' the blocks. Bushes or crates hide them just fine - Remember that grenades and demolition packs begin their countdown when the mission begins, so they explode a moment after that. 5.4 Availability - Try to set the availability realistically. If the mission is in Africa the availability level is a lot lower than in USA - Don't give player too much money - Disable some better weapons and make player choose between some more adequate weapons ----==#####==---- 6. SEND YOUR MISSIONS TO ME If you think you have created a great mission, send it to me! But first: - Play the mission by yourself. Check that everything works just as you planned. - Run Check! Look if everything is right, and repair those parts which need some adjustment. Remember that all notes are not errors, e.g. a person might be 'inside' a block (in a chair). - Test for different possibilities, and if a failure is possible in the mission (for example, 'prevent person from going'), check that it works too - Make a good mission description to the description field - Be sure that you include both <mission>.001 and <mission>.002 files. If you've made a campaing, make sure you include the <campaign>.003 file. I reserve the right to alter the mission if it seems necessary. If it passes the quality check it will be distributed in the mission webpage. Send your mission to address: j.nyman@pp.****.fi The mission webpage is at: http://personal.inet.fi/koti/j.nyman/freecombat.htm ------====##########====------
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