File:GGJ16 SaunaRituals Win.zip

From Zak
Jump to: navigation, search
GGJ16_SaunaRituals_Win.zip(file size: 12.41 MB, MIME type: application/zip)
Warning: This file type may contain malicious code. By executing it, your system may be compromised.

Sauna Rituals v1.0 for Windows

File Summary

File Sauna Rituals
Version 1
File size 12.41 MB
Release date January 31
Release year 2016
Type Video game
Platform Windows
Requirements
License Creative Commons

Game Summary

Developer Mika Vehkala & Co.
Publisher Mika Vehkala & Co.
Original release date
Original release year [[:Finnish games:|]]
Genre Simulation
Subgenre Sauna simulator
Series [[:Finnish games:|]]
Article Sauna Rituals
Website {{{Website}}}

Screenshots

Sauna Rituals Gameplay screen.jpg
Sauna Rituals Main menu.jpg

[[{{{More screenshots}}}|More screenshots]]

Simulaatio
Saunasimulaattori
GGJ16_SaunaRituals_Win.zip
{{{Competition}}}
{{{Tag_featured}}}
{{{Tag_bloody}}}
{{{Tag_level_editor}}}
{{{Tag_multiplayer}}}
{{{Tag_short}}}
{{{Tag_source_code}}}
{{{Tag_play}}}
{{{Tag_christmas}}}
{{{Tag_finnish_summer}}}
{{{Platform2}}}
{{{Platform3}}}
{{{Platform4}}}
{{{Platform5}}}
{{{Platform6}}}
{{{Platform7}}}
{{{Platform8}}}
{{{Platform9}}}

README

Sauna Rituals is a Global Game Jam 2016 project. 

Player will manage a group of block people who want
to have a Sauna evening. Game ends if one of the
participants overheats, freezes or if Sauna becomes
too cold.

Project has two scenes; Menu.unity and Sauna.unity. 
Menu will contain the current best score which is
stored via PlayerPrefs and allows the player to play
a new game which simply loads Sauna.unity scene.
Sauna has the actual gameplay which will spawn
characters and actions for them. All 3D graphics is
made in Unity using just cubes. Animations are made
also in Unity using the Animator.

The project has been made with Unity 5.3.2f1, it has
been tested with PC Standalone and WebPlayer targets.
Mobile targets seem to have issues with the character
transforms.
Also, project does not seem to open and work
correctly with previous versions of Unity, similarly
having issues with character transforms and
animations.
Icon graphics is made with Paint.NET. No extra
plugins or asset store packages were used.

Path following is done by creating a graph of nodes,
using Dijkstra algorithm to do shortest path finding
and then simply following a list of nodes. 
Target node is reserved whenever character picks
that as a destination. Each node contains some extra
information to setup which animation to play and how
to simulate heat.

Action and ActionContainer scripts are used to spawn
the action icons and there are prefabs for each
action in the Prefabs folder. Actor deals with actor
movement and spawning of actions for them.
Stove deals with Sauna heat and spawns action to
tend fire. WaterBucket spawns and deals with steam.
Rest of the scripts deal mostly with updating of UI
or other feedback.
GameManager is a 'scene singleton' that contains
shared information and GameHUD deals with the score
and game over UI.

---------------------------------------
Creative Commons License
Copyright (c) 2016 Next Games Oy
Mika Vehkala, Sylvain Cunzi, Artu Aalto

File history

Click on a date/time to view the file as it appeared at that time.

Date/TimeDimensionsUserComment
current11:25, 27 August 2016 (12.41 MB)Admin (Talk | contribs)
  • You cannot overwrite this file.

There are no pages that link to this file.