File:Hyper Ultra Astronautics-download.txt
Hyper_Ultra_Astronautics-download.txt (file size: 54 B, MIME type: text/plain)
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Hyper Ultra Astronautics v0.0.14 alpha for Windows and Linux
|File||Hyper Ultra Astronautics|
|File size||12.7 MB|
|Release date||September 17|
Hyper Ultra Astronautics (alpha) ================================ Copyright 2017 FRACTiLE Games / Mikko Rytkönen (http://www.fractilegames.com) NOTE: This is an alpha test version and does not represent final game quality or content. Please report any bugs you find. All feedback will be appreciated! Introduction ------------ Hyper Ultra Astronautics is an intense local multiplayer space arena shooter for 1-16 players. Run the game on almost any PC. Play using keyboard, mouse or gamepads. Or join the match using your mobile phone as controller. Controls -------- Common: ESC Open/close menu P Pause game (photo mode) ENTER Save a screenshot (in-game, hide notification messages) F1 Show controller guide F2 Release mouse cursor (workaround if alt-tab doesn't work) F3 Show performance statistics F4 Save a screenshot (anywhere) Keyboard (players 1 - 3): W/A/D Player 1 turn and thrust Left control Player 1 shoot J/I/L Player 2 turn and thrust Space Player 2 shoot Arrow keys Player 3 turn and thrust Right control Player 3 shoot Mouse (player 4): Mouse moves a cursor around player's ship and the ship turns to aim towards cursor. Left mouse button shoots, right mouse button thrusts. Gamepads (players 5-8): Left stick aims and thrusts, right stick only aims. Right trigger and X/A buttons shoot. Square/X button thrusts. Directional pad turns and thrusts. The game uses first four joystick devices it sees and tries to identify them. If you have a gamepad that is detected, but not supported, please see FAQ section on game's website for instructions on how to add support for your gamepad. Remote controller application (players 9-16): Download and install the controller application (called "Hyper Ultra Astronatics") on your mobile device. Make sure you're connected to same WiFi network as the machine running the game. Press 'Connect' and choose the game to join. Pause mode: Arrow keys rotate camera, PGUP/PGDN zoom and W/A/S/D move camera. ENTER saves a screenshot (to user data directory, see troubleshooting section below) and R activates auto-rotation. Pressing P again exits pause mode. Attributions ------------ Resources from following external sources have been used: - Title and match completion music by DavilOne (https://soundcloud.com/davilone) - Background sound "Sci-Fi Textures" by Marcelo Fernandez (https://soundcloud.com/marcelofernandezmusic) under CC BY 3.0 license. - Sound effects from freesound.org under CC0 license. - Sound effects from PacDV (http://www.pacdv.com/sounds). - Font by Paul Ijsendoorn (http://www.drawperfect.com/) under CC BY-ND 3.0 license. Troubleshooting --------------- If the Windows version of game won't start but complains about missing libraries or "incorrect application configuration", check that you have Microsoft Visual C++ 2010 runtime (x86) installed. Passing '--systemerrors' command line argument to astronautics.exe enables duplicate but more informative system error dialogs that might help in diagnosing missing library errors. In some Linux distributions you may need to install libXaw, libGLU and libpng12 -packages from package manager. The game creates an application.log -file in user data directory, which likely contains more information. When asking for help, please include the application.log -file if it was created. The location of user data directory depends on the operating system, it is typically one of these: /home/<username>/.astronautics (Linux) C:\Documents and Settings\<username>\Application Data\astronautics (Windows XP) C:\Users\<username>\AppData\Roaming\astronautics (Windows Vista, 7, 8, 10) If you change system settings and the game won't start anymore, try passing --video-fail-safe command line option to the executable. You can also delete configuration.xml in the user data directory to reset all settings.
0.0.14 alpha (2017-09-17) ------------------------- - Added new weapon: Death ray. - Adjusted background asteroid color to better blend in to the background. - Added setting for changing ship HUD size. - Added left digital trigger as alternative thrust button on gamepads. - Added shift keys as alternative shoot keys for keyboard controllers. - Use ship's side thrusters to dampen lateral motion while thrusting (off by default). - Fine-tuned camera shake to feel better. - Added a blue light source to teletorpedos. - Increased scattergun projectile count and lowered individial projectile damage. - Fixed full-screen mode not always defaulting to primary monitor. - Increased telefragger kill range at teleport target position. - Don't spawn telefragger right before boss fights as it can't be used against them. - Spawn repair bots in survival mode only as boss kill rewards. - Fixed log error spamming on some buggy AMD drivers in Windows. - Made player ships attract power ups from much greater distance. - Added particle trail effects to some of the beam weapons. - Added smooth fading at both ends of weapon beams. - Moved controller help from menu to a separate overlay that can be toggled with F1. - Show match tips in randomized loop while waiting for players to join the match. - Added a shockwave to teleporting effect. 0.0.13 alpha (2017-09-02) ------------------------- - Fixed completely broken lighting on instanced objects (e.g. asteroids). - Added more ship control related tips shown at match start. 0.0.12 alpha (2017-08-14) ------------------------- - Switched to use SDL2 game controller mappings for much better gamepad support. - Added a notification when new gamepad is connected. - Reworked OpenGL initialization code to fix some compatiblity issues. - Fixed some special characters not showing right in high score names. - Added a --video-fail-safe command line option to temporarily force fail-safe video settings. - Added V-sync interval setting to system settings menu. - Added setting to disable mouse control (and prevent mouse capture). - Added an ominous sound playing just before bosses appear in survival mode. - Updated all packaged libraries to latest versions. 0.0.11 alpha (2017-07-18) ------------------------- - Added local and online high score tables for survival matches. - Added new weapon: Teletorpedo. - Improved jumper boss model. - Tougher boss ships drop more valuable score items. - Show number of remaining lives in survival match. - Fixed gamepad thrust buttons not working simultaneusly with analog stick aiming. - Missiles no longer detonate on contact with the ship that fired them. - Mothership laser beams now turn on and off based on time instead of position. - Added "tail lights" to drones to make them more visible. - Wrap telefragger target indicator around arena edges. - Added separate tips shown at co-op survival matchs start. - Added a boss health indicator in survival matches. - Fixed a bug that prevented enemies from coming from the right side of the arena. - Fixed explosions causing less damage to larger objects. - Made enemy drones a lot weaker. - Rewrote drone aiming code to make them better hit stationary targets. - Added camera shake to enemy boss explosions. - Decreased duration of disruption caused by ship explosions. - Prevented disruption from ship explosions when telefragging. - Added respawn delay progress bar to respawn labels. 0.0.10 alpha (2017-04-27) ------------------------- - Added a new boss in survival mode. - Made survival mode enemies drop collectible score items. - Added projectile impact sounds on all enemy ships. - Added missing dronefragment.png texture. - Fixed random freezes when exiting game. - Fixed crash in full-screen mode (X error: RRSetCrtcGamma) on Linux with recent NVidia GPU. - Created a new mesh based teleport effect that better scales based on ship size. - Added new less annoying drone shoot sound. - Improved enemy spawn patterns to prevent overlap. - Adjusted survival mode difficulty progression. - Increased missile launch speed to make it harder to accidentally catch your own missiles. - Made drones go look for target in the direction of hit when shot from a distance. - Fixed mobile controller server connection issues on some PCs with multiple network interfaces. - Updated GLFW to fix really laggy keyboard input in some cases. - Added alternative "left handed" shoot keys to keyboard controllers. - Added separate main menu entry for competitive and co-op matches. - Added in-game controller layout help (under Settings -menu). - Prevented spawning same power-up twice in a row. - Don't spawn power-ups right in front of players to prevent accidental pickups. - Initial player start-up positions are now arranged in a grid. - Renamed players based on their controllers and removed player settings menu. - Added common score counter to top right corner of arena in survival match. - Removed last bit of randomization from background and lighting color. - Prevented damage from "friendly fire" in survival mode. 0.0.9 alpha (2017-03-22) ------------------------ - Improved game logo. - Added enemy mother ship as a new enemy in survival mode. - Enabled biased mipmaps for font textures to allow smoother fonts. - Increased background color brightness and limited randomization to bluish hues. - Added long aim indicator line to disruptor for easier aiming. - Added flash particles on beam weapon activation. - Plasma beam and disruptor now slightly home in on nearby objects. - Added support for control using dpad buttons on gamepads. - Added steering acceleration to digital control from mobile application. 0.0.8 alpha (2017-02-12) ------------------------ - Fixed once active players always showing up in match results even when not playing. - Added new weapon: Autocannon. - Improved collision particle effects and sounds. - Open the menu automatically when the game starts. - Added intro music in menu. - Made respawn timer count down instead of restarting from zero when button is released. - Added QR code links to mobile application downloads in the settings menu. - Fixed menu font not using proper aspect ratio. - Increased maximum ship velocity by 20%. - Fixed unintentional ship angular speed limitation when using directional controllers. - Increased ship thruster forces slightly. - Enlarged drone collision models to make them easier to hit. - Increased the brighthess of the directional base light source slightly. - Fixed active player controls getting stuck when menu is opened. - Fade menu and player labels smoothly in and out. - Added a game logo in menu. - Added title music in menu. - Added menu action sounds. - Pause match with active players while menu is open. - Added monitor gamma setting to system settings menu. 0.0.7 alpha (2017-01-12) ------------------------ - Added large slow-moving asteroids in the background. - Added training/survival co-op game mode. - Require holding down shoot button to respawn to prevent accidental controller activations. - Added auto-rotation to pause mode (press R). - Moved screenshot saving to a separate thread (no frame drops). - Added milliseconds to screenshot file names to prevent duplicate names. - Weapons no longer shoot in paused mode. - Improved quality of glow/bloom post-processing effect. - Shortened disruption time caused by EMP blast and disruptor. - Prevented missiles from locking on to teammates. - Increased damage caused by plasma bursts. - Increased disruptor recharge delay and heat production. - Limited plasma beam usage to 20 seconds in total. - Added a bit more particles to explosions. - Added new better thruster sound loop for player ships. - Added blue engine glow to player ship models. - Preload all resources at game start to prevent stuttering during gameplay. - Fixed broken fallback video mode selection when monitor does not support set resolution. - Adjusted match completion labels to take less horizontal space.
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|current||10:37, 13 January 2017||(54 B)||Admin|
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