File:Seymour.zip

From Zak
Jump to: navigation, search
Seymour.zip(file size: 6.85 MB, MIME type: application/zip)
Warning: This file type may contain malicious code. By executing it, your system may be compromised.

Seymour Butts in Gayman Islands for Windows.

File Summary

File Seymour Butts in Gayman Islands
Version 1
File size 6.85 MB
Release date
Release year 1999
Type Video game
Platform Windows
Requirements
License Freeware

Game Summary

Developer Slayer Software 99
Publisher Slayer Software 99
Original release date
Original release year [[:Finnish games:|]]
Genre Adventure
Subgenre Graphic adventure
Series [[:Finnish games:|]]
Article Seymour Butts in Gayman Islands
Website {{{Website}}}

Screenshots

Seymour Gameplay screen.jpg
Seymour Main menu.jpg

[[{{{More screenshots}}}|More screenshots]]

Seikkailu
Graafinen seikkailu
Seymour.zip
{{{Competition}}}
{{{Tag_featured}}}
{{{Tag_bloody}}}
{{{Tag_level_editor}}}
{{{Tag_multiplayer}}}
{{{Tag_short}}}
{{{Tag_source_code}}}
{{{Tag_play}}}
{{{Tag_christmas}}}
{{{Tag_finnish_summer}}}
{{{Platform2}}}
{{{Platform3}}}
{{{Platform4}}}
{{{Platform5}}}
{{{Platform6}}}
{{{Platform7}}}
{{{Platform8}}}
{{{Platform9}}}

README

Seymour Butts in Gayman Islands
===============================

Seymour Butts in Gayman Islands in an adventure game where you
control Seymour on the screen. Your purpose is to collect things,
use them and talk to people around the game area. Your task is
to get one woman to win local miss contest, this happens by the
way explained above.

NO WARRANTY! YOU PLAY THIS GAME ON YOUR OWN RISK. THE SLAYER
SOFTWARE 99 IS NOT RESPONSIBLE FOR ANY DAMAGE DIRECT OR INDIRECT
THAT THIS PROGRAM CAUSE. COPYRIGHT 1999 SLAYER SOFTWARE 99. ALL
RIGHTS RESERVED.

System requirements

Required: Pentium with a mouse, Windows 95/98/New Technology,
SVGA display card. And VBRUN500 dll

Recommended: Celeron with a mouse, Windows 95, Sound Blaster 64,
SVGA display card. And VBRUN500 dll

The game

If you have played Leisure Suit Larry's you find this game quite
similiar with a small exception: Seymour wont walk on the screen
like Larry, he always stays in the same position. This does not
affect on the playabilite of the game in anyway, actualy it saves
time when you don't have watch Seymour walking on the screen.

How to play?

When you start a new game you will be at the front yard of your
hotel. You will see 6 buttons at the lowest edge of the screen:
GO, LOOK, USE, TAKE, TALK, INVENTORY. You control Seymour with
these buttons.

GO:
---
Click the go button.
Now click where you want to go etc:

Dooe, Sign, Corridor or any other item.

Seymour won't walk where you clicked. If you clicked on the door
Seymour will simply change area without any graphical movement.
So walking from are to area happens by clicking on: DOORS, SIGNS,
CORRIDORS AND SCREEN EDGES.

Excample: Entering the reading room. In the Lobby click on the
'reading' sign. You are now in the reading room.
Leaving the reading room. Click the corridor behind your back.

LOOK:
-----
Simply click the look button and click where you want to look.
Read the result above the buttons.

USE:
----
Click the use button
then click on a object on the screen and if you can use something
to that object a new screen will appear onto the screen. The new
screen is your inventory.
The things you have collected from the game area will be shown
here. Now click the item you want to use to.

If the Inventory doesn't appear you can't use anything to that
object. Read the result above the buttons.

TAKE:
-----

Click the take button and then click on an object.
If that object is 'takeable' it will be put into your inventory.
If you can't, a text will appear above the buttons, that will
explain why you couldn't take the object.

TALK:
-----

Click the talk button. Then click on a person you want to talk to
(you can always try to click something else also:-)

NOTICE!: That when you for example talk to someone all the text
wont be displayed at the same time so you have to click somewhere
on the screen to see more text. To know when theres more text
coming there will be three dots at the end of the text. Example:
'You: Hello everybody, I'm Seymour...' Now click on the screen
and: 'Growd: Hello!'

INVENTORY:
----------
Click the 'i' icon.
Now screen will appear. All the stuff you are carrying with you
is shown here.
When you want to use one object to another click the object n1
and then click the object where you want to use it.

History

The creation of this game was started at January 1999 and was
finished October 1999. The code has been writen 2 times: the
first was so bad that I couldn't stand it so I wrote it again.
The second code took only about 30 hours to write. This is also
the first game of SS99 (slayer software 99).

Contacting info

To contact us you can e-mail to:
sslayer99@*******.com

or visit us at:

Official Slayer Software 99 page's:
http://www.mbnet.fi/~etu/ss99

or

Eino's page's:
http://www.mbnet.fi/~etu/

or

Jouni's page's:
http://www.mbnet.fi/~veskari/eddie

The updates can be downloaded from the addresses above.

Credits

This games is made by: Slayer Software 99

Eino Tuominen: Programming, additional graphics, music, design
------------
Jouni Koivuviita: Background art, design
------------
Teemu Kivimäki: Actors art, music, design
------------
Henry Valkonen: Music, voices
------------

COPYRIGHT 1999 SLAYER SOFTWARE 99

Gameplay animation

Gameplay animation of Seymour Butts in Gayman Islands.

Seymour animation.gif

File history

Click on a date/time to view the file as it appeared at that time.

Date/TimeDimensionsUserComment
current17:40, 18 September 2017 (6.85 MB)Admin (Talk | contribs)
  • You cannot overwrite this file.

There are no pages that link to this file.