File:Smines.zip

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Sleeper's Minefield. Level for Dismount Levels version 0.4.0

File Summary

File Sleeper's Minefield
Version
Author ManDay
Type Level for Dismount Levels version 0.4.0
File size 5 KB
Released 2005
Description

Screenshots

Dismount Levels v0.4.0 Sleepers Minefield Gameplay screen.png
[[Image:|center|300px]]
Smines.zip

README

DismountLevels - Mod [DismountLevels 0.4.00]
http://www.dismountlevels.com

Mod: Sleeper's Minefield by ManDay
To play the game with this modification (backup and) overwrite
the same files in the 'levels'-folder with the content of this
archive:

testlevel.as - Modifications
testlevel.xml - Level

To setup the modification open testlevel.as with an ASCII-Editor
as 'Notepad'. At the beginning of the data you find settings
marked with CONST_ . The values of those are assigned by an
= operator. Settings representing the following:

CONST_MINE_COUNT
Numbers of mines used in the game. Default value is 8 and uses 8
different boxes created in the level-editor to represent the
mines.
By decreasing the number less than the 8 boxes will be put
across the field and the left ones will remain on their initial
position (in most of the cases will be 0,0,0 in world space).
With increasing the number the game requires more than 8 boxes in
world-space. Those boxes have to be named 'mineX' as X comes for
the number of the mine. When nine boxes are required those ought
be named mine1 ... mine9.

CONST_MINE_DEEP
Size of one mine to be applied. All boxes representing mines will
be resized and recolored before the game starts. CONST_MINE_DEEP
represents the X-Y size in game units of a mine.

CONST_MINE_HEIGHT
As CONST_MINE_DEEP applies depth to a mine height sets the
trigger's height in game units.

CONST_ROV
Sets up the minimal range of mines have to be in to be colored
red. Color is aligned linear and is attached with zero if the
value falls below zero.

CONST_UI_TEXTFADE
Speed of text fading out after it has been displayed.

CONST_UI_MINEWARN
Duration of a warning caring a mine.

CONST_MINEWARN_MAX
Defines distance to what the mines will not be handled by a
warning. Distance is took between head and mine. If set to zero
warnings will never be displayed.

CONST_DEATHLINE
Indicates from what height in game units on the player will be
seen as underneath the game level. Height is took from the
position of the players head.

See also

Levels for Dismount Levels v0.4.0

File history

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Date/TimeDimensionsUserComment
current12:10, 9 March 2016 (5 KB)Admin (Talk | contribs)
  • You cannot overwrite this file.

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Last modified on 10 March 2016, at 09:33