File:SpeculumRegretv106.zip
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Speculum Mortis: Regret v1.06 for Windows
File Summary
File | Speculum Mortis: Regret | |
Version | 1.06 | |
File size | 2.79 MB | |
Release date | August 25 | |
Release year | 2008 | |
Type | Video game | |
Platform | Windows | |
Requirements | ||
License | Freeware |
Game Summary
Developer | Happo | |
Publisher | Happo | |
Original release date | ||
Original release year | 2007 | |
Genre | Adventure | |
Subgenre | Graphic adventure | |
Series | [[:Finnish games:|]] | |
Article | Speculum Mortis: Regret | |
Website | {{{Website}}} |
README
S P E C U L U M M O R T I S R E G R E T Version 1.06 Copyright © 2007–2008 Happo INTRODUCTION Speculum Mortis is a horror-styled point-and-click adventure. Except a few hues of gold and red, all the environments in Speculum Mortis are presented in greyscale to illustrate the darkness and the predominant psychological horror atmosphere. Gameplay itself consists of wandering around a Victorian age residence which was abandoned years ago – or so it seems at first glance. REGRET Speculum Mortis: Regret is an update major enough to have a name of its own. "Regret" was chosen as the title suffix because it is an important theme in the game's story, and also because it represents what we felt after releasing Speculum Mortis half-completed. In truth, the original game lacked many of the aspects we'd planned for this game and left out due to time constraints. After nine months we returned to work on Speculum Mortis for a period of week, and Regret is the outcome of the time spent. Speculum Mortis: Regret fixes a great number of issues that players (and even we) found annoying, and also adds an arsenal of extra stuff into the game. Regret is not a wannabe expansion pack, nor a desperate attempt to give the game a new wave of popularity. Instead, Speculum Mortis: Regret is what the original Speculum Mortis should've been, and a little more. HOW TO PLAY Speculum Mortis is a game operated completely by mouse. * Exploration of environment is done with the left mouse button; simply click somewhere and a description is brought in front of your eyes. * Interaction with the environment is done with the right mouse button; click a door and you will enter a room, click a candle and it is added to your inventory. * Inventory itself is hidden at the bottom of the screen and shown when the cursor enters the area. Items in inventory behave in the same mouse button manner as other objects; left-click to examine, right-click to use. * Right-click the paper "X" in your inventory twice to exit. * Left-click the paper "S" in your inventory to read the description about the room. * Right-click the paper "S" in your inventory twice to save. * After getting the mansion map, paper "S" turns into "M". The map can be viewed by hovering the mouse on the paper. Speculum Mortis has only one save slot which can be found in the game directory with the name "save.sms". In case you don't want to overwrite your previous game, you can copy this file to some other place. Save game deletion is done by deleting the file. Speculum Mortis: Regret is NOT compatible with older save games! VERSION HISTORY v1.06 * update named "Speculum Mortis: Regret" * gameplay text now only disappears when clicked * removed the obligation to examine an item before interacting with it * made progressing in the game easier by lessening strictness * added a fullscreen mode with 640x480 resolution * added Arial Narrow as a secondary font * added black borders around the text for easier readibility * added one new cinematic * added miscellaneous extra material * added a gate leading to the backyard * made the map look a little less awkward * fixed a minor bug which played multiple overlapping ambient rain sounds * fixed a minor bug which continued the music from the courtyard to the gate * fixed a minor bug regarding disappearing graphics when changing rooms * updated the Happo logo * updated the executable icon to have transparency * updated the loading screen * minor graphical fixes * minor text fixes v1.05 * fixed a minor bug with the scimitar * fixed a minor bug with the second mirror shard * minor text fixes v1.04 * added support for Windows Vista * fixed a major bug with the piano room v1.03 * altered the text speed * fixed a major bug with the post-interlude side quest * fixed a minor bug with the voodoo spirit music * updated the Happo logo * minor text fixes v1.02 * fixed a major bug with saved games * fixed a minor bug with the appearance of the voodoo spirit * fixed a minor bug with the second floor hall after the interlude * fixed a minor bug with the ambient fireplace sound * a minor graphical fix on the fireplace room * a minor graphical fix on the moon room clock * minor text fixes v1.01 * minor text fixes CREDITS Game Design & Story Frans Saukko Samu Peltola Programming Frans Saukko Graphics Samu Peltola Sound Effects Frans Saukko Samu Peltola Music Frans Saukko Font 'Avatar' by C. J. Ellsworth http://www.happogames.urli.net
WALKTHROUGH
1. Go inside the mansion. Examine and take the coat off the floor to get the map. 2. Go upstairs, then into the leftermost room, then into the dark room. 3. Take the candle. Use it in your inventory. 4. Go to the main gate by using the return button in your inventory at the courtyard. 5. Now enter the backyard through the tree shadows at the courtyard. Proceed to the cemetery. 6. Examine the brick wall and return into the house. 7. Go into the dining room, which is the left door in the first floor hall. 8. Use your candle in the inventory. Examine and interact with the girl to receive a key. 9. Open the trophy room with the key. Trophy room is opposite to dining room in the main hall. Enter. 10. Examine the fireplace. 11. Go to the courtyard. Examine the demon statue and take the pitchfork off it. Use the pitchfork to get the key off the flames. 12. Use the key to open the bedroom door in the piano room. Examine the window. 13. Go into the rightmost room in the second floor hall. Take the pickaxe. 14. Use the pickaxe to go through the bedroom wall. 15. Examine the mirror and take the hanger. 16. Use the hanger to pick the attic lock in the second floor hall. Examine and take the gate key off the nail. 17. (Read the book about exorcism.) Go into the trophy room and then into the newly-found wine cellar. Read the papers on the floor. 18. Examine the fireplace. 19. (Go into the dining room and take the chalice.) Go into the kitchen and take the bucket. 20. Fill the bucket with water at the backyard. Extinguish the fireplace with it to receive the mirror shard. (Fill the chalice with wine in the cellar. Put some salt into the chalice in the kitchen.) 21. Go into the second floor hall. Trap the ghost within the mirror shard. (Enter the rightmost room. Trap the voodoo spirit by using the chalice in your inventory.) 22. Use the ghost's scimitar on the iron maiden in the cellar. Enter the secret room. Take the mirror shard. 23. Go into the bedroom. Trap the ghost within the new mirror shard. 24. Enter the mirror room. Put the mirror shards into the frame. Interact with the reassembled mirror.
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current | 07:58, 5 April 2016 | (2.79 MB) | Admin (Talk | contribs) |
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