File:SpeculumRegretv106.zip

From Zak
Jump to: navigation, search
SpeculumRegretv106.zip(file size: 2.79 MB, MIME type: application/zip)
Warning: This file type may contain malicious code. By executing it, your system may be compromised.

Speculum Mortis: Regret v1.06 for Windows

File Summary

File Speculum Mortis: Regret
Version 1.06
File size 2.79 MB
Release date August 25
Release year 2008
Type Video game
Platform Windows
Requirements
License Freeware

Game Summary

Developer Happo
Publisher Happo
Original release date
Original release year 2007
Genre Adventure
Subgenre Graphic adventure
Series [[:Finnish games:|]]
Article Speculum Mortis: Regret
Website {{{Website}}}

Screenshots

Speculum Mortis Gameplay screen.png
Speculum Mortis Main menu.png

[[{{{More screenshots}}}|More screenshots]]

Seikkailu
Graafinen seikkailu
SpeculumRegretv106.zip
{{{Competition}}}
{{{Tag_featured}}}
{{{Tag_bloody}}}
{{{Tag_level_editor}}}
{{{Tag_multiplayer}}}
{{{Tag_short}}}
{{{Tag_source_code}}}
{{{Tag_play}}}
{{{Tag_christmas}}}
{{{Tag_finnish_summer}}}
{{{Platform2}}}
{{{Platform3}}}
{{{Platform4}}}
{{{Platform5}}}
{{{Platform6}}}
{{{Platform7}}}
{{{Platform8}}}
{{{Platform9}}}

README

  S P E C U L U M    M O R T I S
            R E G R E T
           Version 1.06
    Copyright © 2007–2008 Happo




  INTRODUCTION
    Speculum Mortis is a horror-styled point-and-click adventure. Except a few hues
    of gold and red, all the environments in Speculum Mortis are presented in greyscale
    to illustrate the darkness and the predominant psychological horror atmosphere.
    Gameplay itself consists of wandering around a Victorian age residence which was
    abandoned years ago – or so it seems at first glance.




  REGRET
    Speculum Mortis: Regret is an update major enough to have a name of its own.
    "Regret" was chosen as the title suffix because it is an important theme in the game's
    story, and also because it represents what we felt after releasing Speculum Mortis
    half-completed.
       In truth, the original game lacked many of the aspects we'd planned for this game
    and left out due to time constraints. After nine months we returned to work on
    Speculum Mortis for a period of week, and Regret is the outcome of the time spent.
       Speculum Mortis: Regret fixes a great number of issues that players (and even we)
    found annoying, and also adds an arsenal of extra stuff into the game. Regret is not a
    wannabe expansion pack, nor a desperate attempt to give the game a new wave of
    popularity. Instead, Speculum Mortis: Regret is what the original Speculum Mortis
    should've been, and a little more.




  HOW TO PLAY
    Speculum Mortis is a game operated completely by mouse.

     * Exploration of environment is done with the left mouse button;
       simply click somewhere and a description is brought in front of your eyes.
     * Interaction with the environment is done with the right mouse button;
       click a door and you will enter a room, click a candle and it is
       added to your inventory.

     * Inventory itself is hidden at the bottom of the screen and shown when the
       cursor enters the area. Items in inventory behave in the same mouse button
       manner as other objects; left-click to examine, right-click to use.
     * Right-click the paper "X" in your inventory twice to exit.
     * Left-click the paper "S" in your inventory to read the description about the room.
     * Right-click the paper "S" in your inventory twice to save.
     * After getting the mansion map, paper "S" turns into "M". The map can be viewed
       by hovering the mouse on the paper.

    Speculum Mortis has only one save slot which can be found in the game directory with
    the name "save.sms". In case you don't want to overwrite your previous game, you
    can copy this file to some other place. Save game deletion is done by deleting the
    file.

    Speculum Mortis: Regret is NOT compatible with older save games!




  VERSION HISTORY

    v1.06
     * update named "Speculum Mortis: Regret"

     * gameplay text now only disappears when clicked
     * removed the obligation to examine an item before interacting with it
     * made progressing in the game easier by lessening strictness
     * added a fullscreen mode with 640x480 resolution
     * added Arial Narrow as a secondary font
     * added black borders around the text for easier readibility

     * added one new cinematic
     * added miscellaneous extra material
     * added a gate leading to the backyard
     * made the map look a little less awkward

     * fixed a minor bug which played multiple overlapping ambient rain sounds
     * fixed a minor bug which continued the music from the courtyard to the gate
     * fixed a minor bug regarding disappearing graphics when changing rooms

     * updated the Happo logo
     * updated the executable icon to have transparency
     * updated the loading screen
     * minor graphical fixes
     * minor text fixes

    v1.05
     * fixed a minor bug with the scimitar
     * fixed a minor bug with the second mirror shard

     * minor text fixes

    v1.04
     * added support for Windows Vista
     * fixed a major bug with the piano room

    v1.03
     * altered the text speed
     * fixed a major bug with the post-interlude side quest

     * fixed a minor bug with the voodoo spirit music

     * updated the Happo logo
     * minor text fixes

    v1.02
     * fixed a major bug with saved games

     * fixed a minor bug with the appearance of the voodoo spirit
     * fixed a minor bug with the second floor hall after the interlude
     * fixed a minor bug with the ambient fireplace sound

     * a minor graphical fix on the fireplace room
     * a minor graphical fix on the moon room clock
     * minor text fixes

    v1.01
     * minor text fixes




  CREDITS


    Game Design & Story
      Frans Saukko
      Samu Peltola

    Programming
      Frans Saukko

    Graphics
      Samu Peltola

    Sound Effects
      Frans Saukko
      Samu Peltola

    Music
      Frans Saukko

    Font 'Avatar' by
      C. J. Ellsworth




  http://www.happogames.urli.net

WALKTHROUGH

1. Go inside the mansion. Examine and take the coat
   off the floor to get the map.

2. Go upstairs, then into the leftermost room, then
   into the dark room.

3. Take the candle. Use it in your inventory.

4. Go to the main gate by using the return button in
   your inventory at the courtyard.

5. Now enter the backyard through the tree shadows at
   the courtyard. Proceed to the cemetery.

6. Examine the brick wall and return into the house.

7. Go into the dining room, which is the left door in
   the first floor hall.

8. Use your candle in the inventory. Examine and
   interact with the girl to receive a key.

9. Open the trophy room with the key. Trophy room is
   opposite to dining room in the main hall. Enter.

10. Examine the fireplace.

11. Go to the courtyard. Examine the demon statue and
    take the pitchfork off it. Use the pitchfork to get
    the key off the flames.

12. Use the key to open the bedroom door in the piano
    room. Examine the window.

13. Go into the rightmost room in the second floor hall.
    Take the pickaxe.

14. Use the pickaxe to go through the bedroom wall.

15. Examine the mirror and take the hanger.

16. Use the hanger to pick the attic lock in the second
    floor hall. Examine and take the gate key off the nail.

17. (Read the book about exorcism.) Go into the trophy room
    and then into the newly-found wine cellar. Read the
    papers on the floor.

18. Examine the fireplace.

19. (Go into the dining room and take the chalice.) Go into
    the kitchen and take the bucket.

20. Fill the bucket with water at the backyard. Extinguish
    the fireplace with it to receive the mirror shard.
    (Fill the chalice with wine in the cellar. Put some salt
    into the chalice in the kitchen.)

21. Go into the second floor hall. Trap the ghost within the
    mirror shard. (Enter the rightmost room. Trap the voodoo
    spirit by using the chalice in your inventory.)

22. Use the ghost's scimitar on the iron maiden in the cellar.
    Enter the secret room. Take the mirror shard.

23. Go into the bedroom. Trap the ghost within the new mirror
    shard.

24. Enter the mirror room. Put the mirror shards into the
    frame. Interact with the reassembled mirror.

File history

Click on a date/time to view the file as it appeared at that time.

Date/TimeDimensionsUserComment
current07:58, 5 April 2016 (2.79 MB)Admin (Talk | contribs)
  • You cannot overwrite this file.

There are no pages that link to this file.