File:Urw-3.40.exe

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Urw-3.40.exe(file size: 33.04 MB, MIME type: unknown/unknown)
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UnReal World v3.40 (stable) for Windows

File Summary

File UnReal World
Version 3.4
File size 33.04 MB
Release date March 13
Release year 2017
Type Video game
Platform Windows
Requirements
License Freeware

Game Summary

Developer Sami Maaranen & Erkka Lehmus
Publisher Enormous Elk
Original release date
Original release year 1992
Genre RPG
Subgenre Roguelike
Series [[:Finnish games:|]]
Article UnReal World
Website unrealworld.fi

Screenshots

UnReal World Gameplay screen.jpg
UnReal World Main menu.jpg

[[{{{More screenshots}}}|More screenshots]]

Roolipeli
Roguelike
Urw-3.40.exe
{{{Competition}}}
Yes
{{{Tag_bloody}}}
{{{Tag_level_editor}}}
{{{Tag_multiplayer}}}
{{{Tag_short}}}
{{{Tag_source_code}}}
{{{Tag_play}}}
{{{Tag_christmas}}}
{{{Tag_finnish_summer}}}
{{{Platform2}}}
{{{Platform3}}}
{{{Platform4}}}
{{{Platform5}}}
{{{Platform6}}}
{{{Platform7}}}
{{{Platform8}}}
{{{Platform9}}}

CHANGELOG

Version: 3.40 (stable)

** Saved characters from version 3.30-> are compatible with this version. **


 - added: trapped animals will eventually die 

        Depending on their nutrition and overall physical condition it
        usually takes from few days to a week for a trapped animal to perish.

 - added: when examining a single piece of clothing/armour the item name is
   shown in the armour coverage screen

 - added [info]: character creation screen now notifies about wrong character
   names

        Eg. if there's already a character folder with the same name you'll
        be informed about it and asked to enter a different name. This clears
        occasional newcomer failures to proceed with character creation.

 - adjusted: craft and task times calculated more independently to overcome
   time-related abuses

        Previously you could predict quality of crafts and success of tasks
        from the time required to complete them. A shorter time meant greater
        success for example in case of crafting, hideworking or rod fishing. 
           Now the time taken is calculated independently although still
        naturally based on the applicable skill. In general higher skill
        mastery level is still prone to get things done faster, but it's not 
        possible to predict the outcome from the required time anymore. 

 - adjusted: trident breakage values

        Tridents were too fragile and breaking too easily. With their
        wear/break/fracture levels corrected all three tridents are
        significantly more durable now.

 - adjusted: attack and defense classes of some weapons

	Weapons have been checked for their attack and defense class values.
        Some corrections and rethinking has been proceeded as follows, with
        one item weight adjustment in there as well. Changes are represented
        in [old values] -> [new values] format. The higher the number the
        better the attack/defense class. 

        * Broad axe

          attack/defense: 3/1 -> 1/1
          weight: 8.5 lbs -> 5.5 lbs

        * Carving axe

          attack/defense: 2/2 -> 2/1

        * Woodsman's axe

          attack/defense: 3/1 -> 2/1

        * Stone axe

          attack/defense: 2/1 -> 1/1

        * Spear

          attack/defense: 3/2 -> 4/2

        * Kaumolais spear

          attack/defense: 4/2 -> 5/2

        * Small trident

          attack/defense: 3/2 -> 3/1

        * Wide trident

          attack/defense: 4/4 -> 4/2

        * Club

          attack/defense: 3/1 -> 2/1

        * Kaumolais knife & Northern knife

          attack/defense: 2/1 -> 1/1
          
        * Broad knife & Hunting knige

          attack/defense: 1/1 -> 1/0
          
        * Knife

          attack/defense: 1/0 -> 0/0

        * Grainflail

          attack/defense: 4/1 -> 3/2

        MIGRATION NOTICE: 
        Weapons created or obtained in the previous version still carry
        their previous version values. 

 - added: default setup options file (defaults/urw_ini.def) to be copied in
   place if needed

        There is a new defaults/ folder containing urw_ini.def file which is
        the original setup file.
        Upon first starting the game this file is copied into game's
        installation folder as urw_ini.txt which is then our editable setup
        file. (If urw_ini.txt already exists no copying occurs.)

 - fixed [quest]: wounded adventurer occasionally generated out of village
   boundaries

        The bug usually manifested with a false adventurer figure appearing
        on the overworld map far away from the village.

 - fixed: armour coverage screen showed bodyparts with zero protection value
   with the last displayed color

        This was the case for example when checking out blunt or squeeze
        protection values for nettle and linen clothes. 
        Now zero protection value is shown with very dark (almost black) red
        color.

 - fixed: dead NPC with seemingly zero weight in "Not all who wander are
   lost" start-up scenario

 - fixed [modding]: {[TERRAIN:]} crafting requirement tag not properly
   recognizing "sea" terrain type

 - fixed [quest]: escorting NPC to a village mistakenly accepted arriving at
   Njerpez villages

 - fixed: "How is it going?" chat option occasionally missing from certain
   NPCs

 - fixed: troubles of shooting arrows from frozen water puddles at mires

        The arrows did prematurely hit the ground due to faulty terrain
        elevation calculations.

 - fixed: withered mushrooms had no visible tile graphics

 - fixed [rare condition]: buried treasures being generated on mire islands
   where it's impossible to dig them up

 - fixed [rare condition]: all the start menu entries bringing up "About"
   screen

File history

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current07:02, 1 April 2017 (33.04 MB)Admin (Talk | contribs)
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