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| | | |
− | == FILE_ID.DIZ ==
| + | {{:Readme:Apt100}} |
− | | + | |
− | <pre>APT v1.00, highly violent paratrooper
| + | |
− | shooting SW-game. Control your can, aim the
| + | |
− | turret and drop the paratroopers as they
| + | |
− | squish down to earth spilling blood all over
| + | |
− | the place. 486 or better required. VESA 1.2
| + | |
− | or 2.0 SVGA graphics used (800x600 res).
| + | |
− | Registration costs 40fim or $10. This blood
| + | |
− | filled game was splashed by Jere Sanisalo and
| + | |
− | Esa Wiik. Enjoy!</pre>
| + | |
− | | + | |
− | == README ==
| + | |
− | | + | |
− | <pre> APT v1.0 documentation
| + | |
− | ------------------------
| + | |
− | Copyright (c) 1997
| + | |
− | Jere Sanisalo
| + | |
− | Eppu Wiik
| + | |
− | | + | |
− | | + | |
− | INDEX OF TOPICS:
| + | |
− | -> [Introduction]
| + | |
− | -> [Requirements]
| + | |
− | -> [Files coming with APT]
| + | |
− | -> [Legal]
| + | |
− | -> [Starting the game]
| + | |
− | -> [Playing APT]
| + | |
− | -> [Scoring]
| + | |
− | -> [History]
| + | |
− | -> [FAQ]
| + | |
− | -> [Problems]
| + | |
− | -> [Credits]
| + | |
− |
| + | |
− | | + | |
− | [Introduction]
| + | |
− | | + | |
− | In modern days, you cannot kill just anyone. You must have a reason. And even
| + | |
− | more, you cannot slaughter any paratroopers. Isn't this just boring? Well, in
| + | |
− | APT, you can do all of this plus practise some extreme violence in the side.
| + | |
− | You control a small vechicle with a big gun mounted on top. In the sky, there
| + | |
− | will appear all kinds of enemies, which are mostly shooting at you or
| + | |
− | dropping something with parachutes. Your mission is to survive. And to have
| + | |
− | fun. That's all there is to it.
| + | |
− | | + | |
− | Some specialities of APT are stunning beautiful 800x600 SVGA graphics, hi
| + | |
− | violence rate and fun + compact game play. And it fits to one disk too!
| + | |
− | | + | |
− | [Requirements]
| + | |
− | | + | |
− | Here is a brief list of what you will need to play APT:
| + | |
− | 486 or better processor (intel compatible, at least 50Mhz preferred)
| + | |
− | abt. 2 Mbs of hard drive (to store APT)
| + | |
− | SVGA display card with 512Kb of onboard memory (VESA 1.2 or 2.0 compatible,
| + | |
− | with or without UNIVBE)
| + | |
− | Keyboard
| + | |
− | Monitor (15" monitor preferred)
| + | |
− | MS-DOS 4.x or above (tested with MS-DOS 6.0, 7.0, 4DOS 6.00 and Win95)
| + | |
− | | + | |
− | Sick imagination
| + | |
− | Natural gifts for slaughtering (innocent) people
| + | |
− | Sharp eyes
| + | |
− | 40fim or $10 money (to register of course!)
| + | |
− | | + | |
− | [Files coming with APT]
| + | |
− | | + | |
− | Following files come with APT:
| + | |
− | APT.EXE - Executable
| + | |
− | APT.DOC - English documents (this file)
| + | |
− | DOS4GW.EXE - DOS extender
| + | |
− | FILE_ID.DIZ - Description
| + | |
− | REGISTER.DOC - Registration form (english)
| + | |
− | RESOURCE.RES - Data file
| + | |
− | | + | |
− | [Legal]
| + | |
− | | + | |
− | All the usual legal mumbo jumbo apply. You, the user (referred as a person
| + | |
− | who uses this product), are hereby granted rights to play the shareware (sw)
| + | |
− | version. If you are a registered, you can play the registered version also.
| + | |
− | You are not allowed to rip, use, spread, sell or anything like that with ANY
| + | |
− | part coming along with APT (wither the registered version or the SW version).
| + | |
− | You are allowed to spread the SW version, but the registered version (mainly
| + | |
− | the register key) is personal property. You are however granted rights to
| + | |
− | make backups of the registered version, but that also is personal property.
| + | |
− | One registration may be used only in one computer. Group registrations can be
| + | |
− | discussed with authors (see the registration forms).
| + | |
− | | + | |
− | Any damages/benefits caused by this program are not the authors head aches.
| + | |
− | You use this at you own risk. If you become a sadistic bastard (or already are
| + | |
− | one), or kill your cousins cat while eating a dinner, it's your problem, not
| + | |
− | ours. Or if your hard disk just pops out, that's not our fault also.
| + | |
− | | + | |
− | [Starting the game]
| + | |
− | | + | |
− | The game starts at DOS prompt with command 'APT.EXE'. So just type 'APT'
| + | |
− | (without the ' -signs), press ENTER and the game will boot up. See trouble
| + | |
− | shooting for more help.
| + | |
− | | + | |
− | In the main menu, there are 4 choises:
| + | |
− | | + | |
− | <Start Game>
| + | |
− | Starts the game. But before you hurry to enjoy the squishing party,
| + | |
− | you need to select a war zone to play in and a game mode. (more of
| + | |
− | war zones and game modes later)
| + | |
− | | + | |
− | <High Score>
| + | |
− | Shows the high scores for every war zone and every game mode. Use the
| + | |
− | UP and DOWN arrow keys to change battle zone and LEFT and RIGHT keys
| + | |
− | to change the game mode. Please note, that the UP and DOWN arrow keys
| + | |
− | only work in the registered version!
| + | |
− | | + | |
− | <Options>
| + | |
− | Allows you to configure APT:s controls.
| + | |
− | | + | |
− | <Exit>
| + | |
− | Leaves the game, but you will probably never need to use this
| + | |
− | one. <grin>
| + | |
− | | + | |
− | [War zones and game modes]
| + | |
− | | + | |
− | Different war zones:
| + | |
− | <Canyon Target>
| + | |
− | <Equator> (REGISTERED VERSION ONLY)
| + | |
− | <Arctic Pain> (REGISTERED VERSION ONLY)
| + | |
− | Each of the war zones differ a bit from each other and they usually contain
| + | |
− | some different units and attack formations.
| + | |
− | | + | |
− | Game modes:
| + | |
− | <One player game> - Play alone (it is said to raise your character)
| + | |
− | <Two player game> - Share the exstacy with a friend
| + | |
− | | + | |
− | [Playing APT]
| + | |
− | | + | |
− | Okay, so now you're done with all the hassle the menu system caused you. Now
| + | |
− | it's time to bust some butt! There are 5 keys to control your vessel. Two of
| + | |
− | the keys move left and right, two of 'em turn the gun turret left and right
| + | |
− | and the last one fires the turret. The keys can be seen and modified in the
| + | |
− | options menu.
| + | |
− | | + | |
− | The game screen consists of two parts. The upper part is the game area and the
| + | |
− | lower contains the display panel. In the display panel, the left part is for
| + | |
− | player #1 and the other is for player #2. There are 5 items to display for
| + | |
− | one player. These are:
| + | |
− | - Bullets (How many bullets are left, these will reload slowly.)
| + | |
− | - Armour (How good shape your vechicle is in. Better watch out; when this
| + | |
− | reaches zero, you're dead. Does not reload, but can be increased
| + | |
− | with bonuses found on the game field.)
| + | |
− | - Kills (Signed with a skull next to it. Shows how many men you have
| + | |
− | killed.)
| + | |
− | - Unit kills (Signed with a small explosion icon next to it. Shows how many
| + | |
− | air units you have crushed.)
| + | |
− | - Score (Now what is a terrorist game without any points?-)
| + | |
− | | + | |
− | So, just relax and wait a while. Soon the air is filling up with nasty baddies.
| + | |
− | Just aim the turret, and let 'em have it. But watch out for your bullets. You
| + | |
− | can wait for the men to land, and crush them, but be fast, or they start
| + | |
− | shooting at you.
| + | |
− | | + | |
− | The game will end when all players are dead. The game makes the game as you
| + | |
− | play it, so new and new attack waves happen all the time.
| + | |
− | | + | |
− | And that's just about it. Shoot, kill, avoid getting any hits, and, well,
| + | |
− | enjoy the nice blood geysers flowing around the dead bodies.
| + | |
− | | + | |
− | [Scoring]
| + | |
− | | + | |
− | This part tells you the best way to slaughter your victims. The scoring goes
| + | |
− | like this:
| + | |
− | | + | |
− | Kill a man with the parachute intact -> 15 points + kill
| + | |
− | Kill a man with the parachute broken -> 12 points + kill
| + | |
− | Break up a parachute -> 3 points (+ kill if the man is alive when he hits the
| + | |
− | ground)
| + | |
− | Kill a man with the parachute still unopened -> 30 points + kill
| + | |
− | Drive over a man shooting at you -> 5 points + kill
| + | |
− | Shooting a dead man hanging in parachute -> 3 points (sadism points)
| + | |
− | Driving over a dead man -> 1 points (sadism points)
| + | |
− | | + | |
− | Shooting a bomb without an opened parachute -> 10 points
| + | |
− | Shooting a bomb with opened/broken parachute -> 5 points
| + | |
− | | + | |
− | Shooting a transport plane (in good health) -> 2 points
| + | |
− | Destroying a transport plane -> 15 points + unit kill
| + | |
− | | + | |
− | Shooting a transport helicopter (in good health) -> 2 points
| + | |
− | Destroying a transport helicopter -> 20 points + unit kill
| + | |
− | | + | |
− | Destroying an orni (normal + kamikaze) -> 5 points + unit kill
| + | |
− | | + | |
− | Shooting a helicopter -> 2 points
| + | |
− | Destroying a helicopter -> 10 points + unit kill
| + | |
− | | + | |
− | Shooting a fighter (normal or russian) -> 10 points
| + | |
− | Destroying a fighter (normal or russian) -> 10 points
| + | |
− | | + | |
− | Shooting an armed mancarrier -> 2 points
| + | |
− | Destroying an armed mancarrier -> 20 points
| + | |
− | | + | |
− | Please note, that in the high scores, only the points count. The
| + | |
− | men/unit kills are there just for fun.
| + | |
− | | + | |
− | [History]
| + | |
− | | + | |
− | v1.00: <<Initial release>>
| + | |
− | Nothing much to tell, except that this version was made from scratch in two
| + | |
− | weeks. It too me (the coder dude) to sacrifice the first day of Assembly '97
| + | |
− | wholly to APT-coding.. But it was probably worth it (or not ;).
| + | |
− | | + | |
− | [FAQ]
| + | |
− | | + | |
− | Q. What does APT mean? Why is it just APT and nothing else?
| + | |
− | A. APT originally meant 'Anti Paratrooper', but it's not that
| + | |
− | important. And it is APT because we like it and it's short and snappy.
| + | |
− | APT came from APC, but we desided, that the players car does not
| + | |
− | contain any persons (well, the player is not a person ;), so APT came
| + | |
− | along. Just stand with us, okay?
| + | |
− | | + | |
− | Q. I'm filty rich and I really like your game. What can I do?
| + | |
− | A. Register the game (see the registration documents)! And better yet,
| + | |
− | DONATE us money! Give as ALL the money you want. We actually like money
| + | |
− | pretty much. We just don't like expensive games, and that's the reason for
| + | |
− | the cheap price. Live and learn.
| + | |
− | | + | |
− | Q. I don't like the violence in you game at all. I actually hate your guts,
| + | |
− | even if they are not showing up. What can I do about it?
| + | |
− | A. Actually, all you can do, is to buy one 8-bit Nintendo(tm) machine and
| + | |
− | some Tetris clone-games and play them until you learn to like violence.
| + | |
− | | + | |
− | Q. I'm interested in some technical details about APT. Could you share some?
| + | |
− | A. Certainly. APT was done with Watcom C/C++ 10.6 compiler, mostly with C++.
| + | |
− | The game works in protected mode with DOS/4GW as the DOS extender. You can
| + | |
− | replace it with PMODE/W (made by Tran and Daredevil), but it is not allowed
| + | |
− | to include PMODE/W with any SW/commercial game, so if you want to use it,
| + | |
− | please, do so, but that version is for your own use only. Do not spread it.
| + | |
− | The SVGA routines detect for 2.0 VESA standard, and if none was found, then
| + | |
− | 1.2 is searched. Most SVGA-cards support VESA 1.2. The game is powered up
| + | |
− | with a dirty rectangle system to update only those areas of screen changed
| + | |
− | since the last redraw.
| + | |
− | | + | |
− | Q. I'm a new programmer, and I'd like to learn to make as good games as this!
| + | |
− | Can you help me?
| + | |
− | A. Well, not so much as you may think. We can only direct you to the right
| + | |
− | direction. First of all, take it easy! Everything takes time to learn. And
| + | |
− | think first, then ask, then think some more, then check out any code
| + | |
− | available to the public, then think it over and make your own, improved
| + | |
− | version according to it. Our coder (Jere) has done this all his little
| + | |
− | life, and well, it has lead to some results. Just be patient and think. And
| + | |
− | do not take too big projects right at the start. Most of new comers crash
| + | |
− | when they try to make a Quake a-like game as their first project. Take
| + | |
− | care and ask some more if you like. If you're lucky, you may even be
| + | |
− | answered.
| + | |
− | | + | |
− | Q. What's this UNIVBE thing and where do I get it?
| + | |
− | A. It's a handy dandy VESA 2.0 driver for cards that do not directly support
| + | |
− | it. We do not know where to get it, so ask someplace else. On most
| + | |
− | occasions, you will not need it, but it should boost up the performance a
| + | |
− | bit (in some cases).
| + | |
− | | + | |
− | Q. Why are there some nonrealistic aspects in APT?
| + | |
− | A. Because it's a GAME! U'know, a game does not need to implement 100% pure
| + | |
− | realistic values. It is supposed to be fun, and, let's face it, reality
| + | |
− | sucks, big time. Some there are some anomalities, and I hope you will not
| + | |
− | bother us too much with.
| + | |
− | | + | |
− | [Problems]
| + | |
− | | + | |
− | P. The game tells something about some loader and DOS/4GW. What to do?
| + | |
− | S. For some reason, the game does not find DOS4GW.EXE. So place it along your
| + | |
− | path or in the same directory as APT, and you'll be fine.
| + | |
− | | + | |
− | P. The game says it's out of memory.
| + | |
− | S. The game is out of memory. Get some more. (unload smartdrive etc.)
| + | |
− | | + | |
− | P. The game says something about being unable to set the screen mode??
| + | |
− | S. Perhaps you do not have enough memory on your display adapter or your card
| + | |
− | does not support the VESA standard. Try installing UNIVBE.
| + | |
− | | + | |
− | P. I've messed up my configs, and I want to reset them. Can this be done?
| + | |
− | S. Of course. Just delete the file 'APT.CFG', then a new configuration will be
| + | |
− | created - with defaults.
| + | |
− | | + | |
− | P. The game is a bit tacky (sometimes faster, sometimes slower)..
| + | |
− | S. We know. The reason for this is still unknown. Bear with us.
| + | |
− | | + | |
− | [Credits]
| + | |
− | | + | |
− | ALL coding : Jere Sanisalo
| + | |
− | Graphics : Esa Wiik
| + | |
− | Design : Jere Sanisalo
| + | |
− | Esa Wiik
| + | |
− | | + | |
− | By the way, the original version was done in two weeks, just before the
| + | |
− | Assembly '97 parties.
| + | |
− | | + | |
− | [Contacting us]
| + | |
− | | + | |
− | You can contact the primary author via the following methods:
| + | |
− | | + | |
− | e-mail: cooldude@sicom.fi
| + | |
− | jere.sanisalo@*****.fi (if the first one fails)
| + | |
− | | + | |
− | snail mail: Jere Sanisalo
| + | |
− | Kappalai******* 4d**
| + | |
− | 50*** Mikkeli / Finland
| + | |
− | | + | |
− | NOTE! If the matter is about something else but the actual registration, please
| + | |
− | use e-mail (or BBS mail if it's available to you).
| + | |
− | | + | |
− | Finnish people: If you have access to MBNet and use it to send e-mails, please,
| + | |
− | leave me a PERSONAL message if you something to ask. It's a
| + | |
− | pretty bit stupid to send e-mail from MBNet to MBNet.. :)</pre>
| + | |
| | | |
| [[Category:APT]] | | [[Category:APT]] |