Difference between revisions of "File:Apt100.zip"

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== FILE_ID.DIZ ==
+
{{:Readme:Apt100}}
 
+
<pre>APT v1.00, highly violent paratrooper
+
shooting SW-game. Control your can, aim the
+
turret and drop the paratroopers as they
+
squish down to earth spilling blood all over
+
the place. 486 or better required. VESA 1.2
+
or 2.0 SVGA graphics used (800x600 res).
+
Registration costs 40fim or $10. This blood
+
filled game was splashed by Jere Sanisalo and
+
Esa Wiik. Enjoy!</pre>
+
 
+
== README ==
+
 
+
<pre>                          APT v1.0 documentation
+
                          ------------------------
+
                            Copyright (c) 1997
+
                              Jere Sanisalo
+
                                Eppu Wiik
+
 
+
 
+
INDEX OF TOPICS:
+
  -> [Introduction]
+
  -> [Requirements]
+
  -> [Files coming with APT]
+
  -> [Legal]
+
  -> [Starting the game]
+
  -> [Playing APT]
+
  -> [Scoring]
+
  -> [History]
+
  -> [FAQ]
+
  -> [Problems]
+
  -> [Credits]
+
+
 
+
[Introduction]
+
 
+
In modern days, you cannot kill just anyone. You must have a reason. And even
+
more, you cannot slaughter any paratroopers. Isn't this just boring? Well, in
+
APT, you can do all of this plus practise some extreme violence in the side.
+
You control a small vechicle with a big gun mounted on top. In the sky, there
+
will appear all kinds of enemies, which are mostly shooting at you or
+
dropping something with parachutes. Your mission is to survive. And to have
+
fun. That's all there is to it.
+
 
+
Some specialities of APT are stunning beautiful 800x600 SVGA graphics, hi
+
violence rate and fun + compact game play. And it fits to one disk too!
+
 
+
[Requirements]
+
 
+
Here is a brief list of what you will need to play APT:
+
486 or better processor (intel compatible, at least 50Mhz preferred)
+
abt. 2 Mbs of hard drive (to store APT)
+
SVGA display card with 512Kb of onboard memory (VESA 1.2 or 2.0 compatible,
+
        with or without UNIVBE)
+
Keyboard
+
Monitor (15" monitor preferred)
+
MS-DOS 4.x or above (tested with MS-DOS 6.0, 7.0, 4DOS 6.00 and Win95)
+
 
+
Sick imagination
+
Natural gifts for slaughtering (innocent) people
+
Sharp eyes
+
40fim or $10 money (to register of course!)
+
 
+
[Files coming with APT]
+
 
+
Following files come with APT:
+
APT.EXE                - Executable
+
APT.DOC                - English documents (this file)
+
DOS4GW.EXE            - DOS extender
+
FILE_ID.DIZ            - Description
+
REGISTER.DOC          - Registration form (english)
+
RESOURCE.RES          - Data file
+
 
+
[Legal]
+
 
+
All the usual legal mumbo jumbo apply. You, the user (referred as a person
+
who uses this product), are hereby granted rights to play the shareware (sw)
+
version. If you are a registered, you can play the registered version also.
+
You are not allowed to rip, use, spread, sell or anything like that with ANY
+
part coming along with APT (wither the registered version or the SW version).
+
You are allowed to spread the SW version, but the registered version (mainly
+
the register key) is personal property. You are however granted rights to
+
make backups of the registered version, but that also is personal property.
+
One registration may be used only in one computer. Group registrations can be
+
discussed with authors (see the registration forms).
+
 
+
Any damages/benefits caused by this program are not the authors head aches.
+
You use this at you own risk. If you become a sadistic bastard (or already are
+
one), or kill your cousins cat while eating a dinner, it's your problem, not
+
ours. Or if your hard disk just pops out, that's not our fault also.
+
 
+
[Starting the game]
+
 
+
The game starts at DOS prompt with command 'APT.EXE'. So just type 'APT'
+
(without the ' -signs), press ENTER and the game will boot up. See trouble
+
shooting for more help.
+
 
+
In the main menu, there are 4 choises:
+
 
+
<Start Game>
+
        Starts the game. But before you hurry to enjoy the squishing party,
+
        you need to select a war zone to play in and a game mode. (more of
+
        war zones and game modes later)
+
 
+
<High Score>
+
        Shows the high scores for every war zone and every game mode. Use the
+
        UP and DOWN arrow keys to change battle zone and LEFT and RIGHT keys
+
        to change the game mode. Please note, that the UP and DOWN arrow keys
+
        only work in the registered version!
+
 
+
<Options>
+
        Allows you to configure APT:s controls.
+
 
+
<Exit>
+
        Leaves the game, but you will probably never need to use this
+
        one. <grin>
+
 
+
[War zones and game modes]
+
 
+
Different war zones:
+
<Canyon Target>
+
<Equator> (REGISTERED VERSION ONLY)
+
<Arctic Pain> (REGISTERED VERSION ONLY)
+
Each of the war zones differ a bit from each other and they usually contain
+
some different units and attack formations.
+
 
+
Game modes:
+
<One player game> - Play alone (it is said to raise your character)
+
<Two player game> - Share the exstacy with a friend
+
 
+
[Playing APT]
+
 
+
Okay, so now you're done with all the hassle the menu system caused you. Now
+
it's time to bust some butt! There are 5 keys to control your vessel. Two of
+
the keys move left and right, two of 'em turn the gun turret left and right
+
and the last one fires the turret. The keys can be seen and modified in the
+
options menu.
+
 
+
The game screen consists of two parts. The upper part is the game area and the
+
lower contains the display panel. In the display panel, the left part is for
+
player #1 and the other is for player #2. There are 5 items to display for
+
one player. These are:
+
- Bullets (How many bullets are left, these will reload slowly.)
+
- Armour (How good shape your vechicle is in. Better watch out; when this
+
          reaches zero, you're dead. Does not reload, but can be increased
+
          with bonuses found on the game field.)
+
- Kills (Signed with a skull next to it. Shows how many men you have
+
          killed.)
+
- Unit kills (Signed with a small explosion icon next to it. Shows how many
+
              air units you have crushed.)
+
- Score (Now what is a terrorist game without any points?-)
+
 
+
So, just relax and wait a while. Soon the air is filling up with nasty baddies.
+
Just aim the turret, and let 'em have it. But watch out for your bullets. You
+
can wait for the men to land, and crush them, but be fast, or they start
+
shooting at you.
+
 
+
The game will end when all players are dead. The game makes the game as you
+
play it, so new and new attack waves happen all the time.
+
 
+
And that's just about it. Shoot, kill, avoid getting any hits, and, well,
+
enjoy the nice blood geysers flowing around the dead bodies.
+
 
+
[Scoring]
+
 
+
This part tells you the best way to slaughter your victims. The scoring goes
+
like this:
+
 
+
Kill a man with the parachute intact -> 15 points + kill
+
Kill a man with the parachute broken -> 12 points + kill
+
Break up a parachute -> 3 points (+ kill if the man is alive when he hits the
+
                                    ground)
+
Kill a man with the parachute still unopened -> 30 points + kill
+
Drive over a man shooting at you -> 5 points + kill
+
Shooting a dead man hanging in parachute -> 3 points (sadism points)
+
Driving over a dead man -> 1 points (sadism points)
+
 
+
Shooting a bomb without an opened parachute -> 10 points
+
Shooting a bomb with opened/broken parachute -> 5 points
+
 
+
Shooting a transport plane (in good health) -> 2 points
+
Destroying a transport plane -> 15 points + unit kill
+
 
+
Shooting a transport helicopter (in good health) -> 2 points
+
Destroying a transport helicopter -> 20 points + unit kill
+
 
+
Destroying an orni (normal + kamikaze) -> 5 points + unit kill
+
 
+
Shooting a helicopter -> 2 points
+
Destroying a helicopter -> 10 points + unit kill
+
 
+
Shooting a fighter (normal or russian) -> 10 points
+
Destroying a fighter (normal or russian) -> 10 points
+
 
+
Shooting an armed mancarrier -> 2 points
+
Destroying an armed mancarrier -> 20 points
+
 
+
Please note, that in the high scores, only the points count. The
+
men/unit kills are there just for fun.
+
 
+
[History]
+
 
+
v1.00: <<Initial release>>
+
Nothing much to tell, except that this version was made from scratch in two
+
weeks. It too me (the coder dude) to sacrifice the first day of Assembly '97
+
wholly to APT-coding.. But it was probably worth it (or not ;).
+
 
+
[FAQ]
+
 
+
Q. What does APT mean? Why is it just APT and nothing else?
+
A. APT originally meant 'Anti Paratrooper', but it's not that
+
  important. And it is APT because we like it and it's short and snappy.
+
  APT came from APC, but we desided, that the players car does not
+
  contain any persons (well, the player is not a person ;), so APT came
+
  along. Just stand with us, okay?
+
 
+
Q. I'm filty rich and I really like your game. What can I do?
+
A. Register the game (see the registration documents)! And better yet,
+
  DONATE us money! Give as ALL the money you want. We actually like money
+
  pretty much. We just don't like expensive games, and that's the reason for
+
  the cheap price. Live and learn.
+
 
+
Q. I don't like the violence in you game at all. I actually hate your guts,
+
  even if they are not showing up. What can I do about it?
+
A. Actually, all you can do, is to buy one 8-bit Nintendo(tm) machine and
+
  some Tetris clone-games and play them until you learn to like violence.
+
 
+
Q. I'm interested in some technical details about APT. Could you share some?
+
A. Certainly. APT was done with Watcom C/C++ 10.6 compiler, mostly with C++.
+
  The game works in protected mode with DOS/4GW as the DOS extender. You can
+
  replace it with PMODE/W (made by Tran and Daredevil), but it is not allowed
+
  to include PMODE/W with any SW/commercial game, so if you want to use it,
+
  please, do so, but that version is for your own use only. Do not spread it.
+
  The SVGA routines detect for 2.0 VESA standard, and if none was found, then
+
  1.2 is searched. Most SVGA-cards support VESA 1.2. The game is powered up
+
  with a dirty rectangle system to update only those areas of screen changed
+
  since the last redraw.
+
 
+
Q. I'm a new programmer, and I'd like to learn to make as good games as this!
+
  Can you help me?
+
A. Well, not so much as you may think. We can only direct you to the right
+
  direction. First of all, take it easy! Everything takes time to learn. And
+
  think first, then ask, then think some more, then check out any code
+
  available to the public, then think it over and make your own, improved
+
  version according to it. Our coder (Jere) has done this all his little
+
  life, and well, it has lead to some results. Just be patient and think. And
+
  do not take too big projects right at the start. Most of new comers crash
+
  when they try to make a Quake a-like game as their first project. Take
+
  care and ask some more if you like. If you're lucky, you may even be
+
  answered.
+
 
+
Q. What's this UNIVBE thing and where do I get it?
+
A. It's a handy dandy VESA 2.0 driver for cards that do not directly support
+
  it. We do not know where to get it, so ask someplace else. On most
+
  occasions, you will not need it, but it should boost up the performance a
+
  bit (in some cases).
+
 
+
Q. Why are there some nonrealistic aspects in APT?
+
A. Because it's a GAME! U'know, a game does not need to implement 100% pure
+
  realistic values. It is supposed to be fun, and, let's face it, reality
+
  sucks, big time. Some there are some anomalities, and I hope you will not
+
  bother us too much with.
+
 
+
[Problems]
+
 
+
P. The game tells something about some loader and DOS/4GW. What to do?
+
S. For some reason, the game does not find DOS4GW.EXE. So place it along your
+
  path or in the same directory as APT, and you'll be fine.
+
 
+
P. The game says it's out of memory.
+
S. The game is out of memory. Get some more. (unload smartdrive etc.)
+
 
+
P. The game says something about being unable to set the screen mode??
+
S. Perhaps you do not have enough memory on your display adapter or your card
+
  does not support the VESA standard. Try installing UNIVBE.
+
 
+
P. I've messed up my configs, and I want to reset them. Can this be done?
+
S. Of course. Just delete the file 'APT.CFG', then a new configuration will be
+
  created - with defaults.
+
 
+
P. The game is a bit tacky (sometimes faster, sometimes slower)..
+
S. We know. The reason for this is still unknown. Bear with us.
+
 
+
[Credits]
+
 
+
ALL coding      : Jere Sanisalo
+
Graphics        : Esa Wiik
+
Design          : Jere Sanisalo
+
                  Esa Wiik
+
 
+
By the way, the original version was done in two weeks, just before the
+
Assembly '97 parties.
+
 
+
[Contacting us]
+
 
+
You can contact the primary author via the following methods:
+
 
+
e-mail: cooldude@sicom.fi
+
        jere.sanisalo@*****.fi (if the first one fails)
+
 
+
snail mail: Jere Sanisalo
+
            Kappalai******* 4d**
+
            50*** Mikkeli / Finland
+
 
+
NOTE! If the matter is about something else but the actual registration, please
+
      use e-mail (or BBS mail if it's available to you).
+
 
+
Finnish people: If you have access to MBNet and use it to send e-mails, please,
+
                leave me a PERSONAL message if you something to ask. It's a
+
                pretty bit stupid to send e-mail from MBNet to MBNet.. :)</pre>
+
  
 
[[Category:APT]]
 
[[Category:APT]]

Revision as of 10:10, 28 October 2016

APT v1.0 for DOS

File Summary

File APT
Version 1
File size 439 KB
Release date
Release year 1997
Type Video game
Platform DOS
Requirements 486 or better
License Shareware

Game Summary

Developer Jere Sanisalo & Esa Wiik
Publisher Jere Sanisalo & Esa Wiik
Original release date
Original release year [[:Finnish games:|]]
Genre Action
Subgenre Shooter
Series [[:Finnish games:|]]
Article APT
Website {{{Website}}}

Screenshots

APT Gameplay screen.png
APT Main menu.png

[[{{{More screenshots}}}|More screenshots]]

Toiminta
Ammuskelu
Apt100.zip
{{{Competition}}}
{{{Tag_featured}}}
{{{Tag_bloody}}}
{{{Tag_level_editor}}}
{{{Tag_multiplayer}}}
{{{Tag_short}}}
{{{Tag_source_code}}}
{{{Tag_play}}}
{{{Tag_christmas}}}
{{{Tag_finnish_summer}}}
{{{Platform2}}}
{{{Platform3}}}
{{{Platform4}}}
{{{Platform5}}}
{{{Platform6}}}
{{{Platform7}}}
{{{Platform8}}}
{{{Platform9}}}

Readme:Apt100

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