Difference between revisions of "File:A2 102.zip"
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Revision as of 08:41, 7 October 2016
A2 - The Ultimate Sequel to AUTS v1.0.2 for DOS
File Summary
File | A2 - The Ultimate Sequel to AUTS | |
Version | 1.0.2 | |
File size | 1.3 MB | |
Release date | ||
Release year | 1998 | |
Type | Video game | |
Platform | DOS | |
Requirements | Pentium 133 Mhz, 16Mb of memory, VESA 2.0 | |
License | Shareware |
Game Summary
Developer | Jaakko & Olli Lyytinen | |
Publisher | Jaakko & Olli Lyytinen | |
Original release date | ||
Original release year | [[:Finnish games:|]] | |
Genre | Action | |
Subgenre | Cave-flying | |
Series | Auts | |
Article | A2 - The Ultimate Sequel to AUTS | |
Website | {{{Website}}} |
README
A2 - THE ULTIMATE SEQUEL TO AUTS - THE ULTIMATE STRESS RELIEF GAME ################################################################## WHAT IS A2 ========== A2 is the sequel to three-year-old game called AUTS. The old (good-proven) idea is to fly in caves and shoot other players. You can play in team mode or pure deathmatch. Choose from a multitude of diverse weapons and use them to spread destruction and claim glory. Improvements since AUTS: - complete rewrite of code (Win95&Dos friendly) - high color graphics with alpha blending and other cool stuff - computer AI - random level generator - new weapons LEGAL STUFF AND REGISTERING =========================== A2 is being distributed under the shareware concept. So, if you continue playing A2 you must pay the registration fee of 40 FIM (see below if you would like to register with your country's currency). People who have already registered AUTS will receive their registered A2 for 20 FIM. For more information on registering please see the REGISTER.TXT file in your A2 directory. You can distribute the shareware version of A2 if: 1) No money is charged for it 2) All files are included in the package and are intact The registered version must NOT be distributed! For info on putting A2 on a cover CD please contact me at mips@sci.fi You can make your own level editors and such, but be sure to mention that they are in no way official. It is strongly recommended that you spread the original A2 package. If you wish so I can send your registered version by e-mail. Just mark the "I would like to receive A2 by e-mail" in register.txt and be sure to include your e-mail address! Also make sure that your e-mail program can handle file attachments. Some ISPs or e-mail providers has maximum e-mail size so make sure that your will handle 3Mb e-mails (e.g. Hotmail won't). Registered version will be delivered on two disks or as a file attachment in e-mail. You do not need to any extra for disks nor postage. CURRENCYS ACCEPTED ================== You may pay with any of the following currency. Please round up to nearest paper money accessible price. Discounts are for people who have registered the old AUTS. normal discount FIM 40 20 SEK 60 30 GBP 5 3 USD 10 5 COMPUTER REQUIREMENTS ===================== A2 requires VESA 2.0 support: If your graphics card does not support VESA 2.0 you should obtain SciTech Display Doctor and run its UniVBE or some other third party utility similar to that. (Scitech Display Doctor is made by SciTech Software Inc. and is their intellectual property. Therefore it is NOT included in A2 package). Scitech Display Doctor trial version can be obtained from http://www.scitechsoft.com Pentium processor is required (133MHz should do fine) and about 16Mb of memory (8Mb might also do it). CONTROLLING =========== You can change controls with -changekeys commandline parameter. Reset controls to default by deleting keys.cfg file in A2 directory. Default controls are: Plr 1: Thrust - Numpad 8 Turn anti-clockwise - Numpad 4 Turn clockwise - Numpad 6 Shoot - Right shift Shoot special weapon - Numpad 5 Plr 2: Thrust - W Turn anti-clockwise - A Turn clockwise - D Shoot - Tab Shoot special weapon - S Plr 3: Thrust - I Turn anti-clockwise - J Turn clockwise - L Shoot - N Shoot special weapon - K Plr 4: Thrust - T Turn anti-clockwise - F Turn clockwise - H Shoot - C Shoot special weapon - G or if joystick available Thrust - Joy up Turn anti clockwise - Joy left Turn clockwise - Joy right Shoot - Joy fire 1 Shoot specialweapon - Joy fire 2 Joystick will be calibrated when initializing A2 so it must be centered then. If your joystick seems to have its own will, re-run A2 and make sure your joystick is centered. During game: P - Pause game / Resume game F7 - Toggle accelerated time on/off F12 - Screenshot If you have a cdrom installed you can use A2's cd audio player. Use the following keys: F1 - Previous track F2 - Stop playing F3 - Play / Pause / Resume playing F4 - Next track F5 - Volume down F6 - Volume up Note that you may have your cd audio volume set to very low in Windows 95/NT volume controls and therefore you cannot hear anything in A2. It is not recommended to change the cd while playing A2 under Windows 95/NT because they will normally start autoplaying the cd, something which may cause problems with A2. MENUS ===== If you find zooming letters annoying try option -fastmenu in the command line. You can press the F11 key at any time for online help. In setup menu, weapon modes are: Fixed No weapon changing Change Change weapons with left and right keys while docking. If you have layed mine or SDI unit etc it will explode when you change to some other weapon. Piling Same as change but your weapons will not explode. WEAPONS AND OTHER DEVICES ========================= A2 has a very large number of balanced and distinguishable special weapons and devices that can and will help you beat your enemies: Pellet Gun: - This is the regular gun attached to every ship - One pellet does only little damage but hundreds will kill Cloaker: - A cloaking device will hide you to the secrets of space - Be warned that the SDI Unit doesn't rely on visuals but radar Shield: - Protects you from most of the projectiles Rearturret: - This is a normal Pellet Gun attached to your six - Autofire feature by default Multicannon: - Shoots a corona of regular pellets around you AfterBurner: - Gives you a remarkable shove - Manufactured under license from the Earth Alliance InterGalactic Fleet - Gathers fuel from the space dust Rubber Bullets: - An advanced version of the Pellet Gun though not very controllable Mine: - A stack of pure TNT floating in the air Freezer: - Makes the spines of your enemies chill - Seen the end scene of Demolition man? Atom Weapon: - Three neutrons orbiting your ship - Very deadly on short range but how do you get there? Remora: - This hideous tool allows you to attach to other player's ship - A weapon of moochers - Detach by pressing the special weapon key again DirtClod: - Spread scum on your opponents like never before ElectricCharge: - Discharge batteries and make a sparkling show of might - Damage increases exponentially when you load batteries HeadSpinner: - Extremely uncomfortable, physiological weapon that disturbs the sense of balance - WARNING!!! this may cause vertigo and real headache if used extensively (be warned!) Joker: - Now the short-sighted can hit the enemy too Ghost: - These supernatural things will spook everybody and everything - Who you gonna call... Ghostbusters! Nucleus: - Fulfill the vision of horrifying chain reaction with nuclei - Activate the explosion with pellets Marines: - Little guys armed with machinegun, bazooka or stinger missiles Napalm: - This stuff will burn your enemies alive in tight places Bomb: - A freefalling nuke is a weapon from the 40's but still very capable Flame thrower: - A short range toaster Laser: - 'nuff said. Toxic Dump: - Greenpeace would kill you for dumping these radioactive waste clouds Photon Torpedo: - A bunch of pure energy - Extremely deadly in experienced hands Missile: - A fire-and-forget missile but it ain't foolproof SDI Unit: - This nasty little minion will obey you - Three modes are: Defend, Attack and Stay - Change mode by pressing special weapon button TimeWarp: - A wicked device from Dr. Sternreise GmbH that disturbs the time-space continuum - In a team play it might be a good idea to raise your buddy from Valhalla with this SuperGun: - Nobody knows for sure what this is but it is rumored that this weapon can be obtained only if you are very, very lucky PLAYING GAME ============ KILL 'EM! Normal mode: The game is too small for all of you. 1 point for every kill (not team mates). After sweeping out the enemy, land on the pads to claim victory. 3 points and round-won for every surviving partner. 1 point for every dead partner contributing to the winning team. DeathMatch mode: Fight till a kill limit. Respawning at random location. 1 point for every kill (not team mates). 2 points and round-won for victorous team members. COMMAND LINE PARAMETERS ======================= -levdir %s Sets the directory where your levels are to %s (default "lev/") note that you MUST use slashes ("/") instead of backslashes ("\"). Example: a2 -levdir c:/games/mylevels/ -fastmenu Disables scrolling and zooming letters in the menus. -autofire Enables autofire mode. -nosound No sounds. -demomode Computer autoplay in continuous loop. Settings will be the way you left them last time you exited A2. No statistics gathered in this mode. -changekeys Allows you to change keys. To change back to defaults delete KEYS.CFG file. -screenmode Allows you to change screenmode. All modes up to 640x480 with 16 bits per pixel are available. Note that 320x480 is double scanline mode (only every other line drawn) -bgdarken Apply extra darken to background images. -doublescanline Uses double scanline mode in all screenmodes. Unfortunately causes some problems with the menus. Speeds up the game a bit. (use not recommended) BUG REPORTING ============= If you find a bug and think that we should know about it please send us email (see the section below). Include detailed information about what happened and how you did it (if you can reproduce the bug). If you get a screen similar to the screen capture below please send it to me. Easiest way to do this is to run the bug.exe program included in the A2 directory. You should get bug?.txt which is a screen capture. Then use copy and paste to send it to me with e-mail (again please use e-mail if possible) or print and mail it to me. See CONTACTING THE AUTHORS below. Also write down info about your computer and A2 build number (IMPORTANT!). Screen capture from a bug: ----------------------------------------------------------------------------- Page fault at eip=0001eef4, error=0004 eax=00a8d004 ebx=00010c7e ecx=00000000 edx=ffffeefa esi=00000005 edi=fffffead ebp=00146164 esp=00146148 program=C:\A2\A2.EXE cs: sel=00af base=82cb3000 limit=00ffcfff ds: sel=00b7 base=82cb3000 limit=00ffcfff es: sel=00b7 base=82cb3000 limit=00ffcfff fs: sel=00c7 base=00000000 limit=ffffffff gs: sel=00c7 base=00000000 limit=ffffffff ss: sel=00b7 base=82cb3000 limit=00ffcfff Call frame traceback EIPs: 0x0001eef4 0x0001f503 0x00064778 0x0001ce84 0x0001e8aa ----------------------------------------------------------------------------- TROUBLE SHOOTING ================ A2 says "Could't initialize screen mode!" A2 requires Vesa 2.0 support. See COMPUTER REQUIREMENTS for more information. You may try with -screenmode parameter. A2 hangs and returns back to dos prompt when starting level. This should occure only in shareware version. Someone has propably modified LEV files which causes a checksum failure. You should get the original A2 package from http://www.sci.fi/~mips/a2 A2 says "Checksum error for player ?" and one of the players renamed to "NUL" One of the player files is corrupted. Only way to fix this is to delete that player or not use it. Rename the "NUL" player to something else to get A2 function again. CONTACTING THE AUTHOR(S) ======================== If you have any questions, don't hesitate to contact us. If possible send email instead of snailmail (or ringing :)). If you have found a bug, please report it to us after consulting the BUG REPORTING and TROUBLESHOOTING section. email: Olli Lyytinen (aka. MIPS) mips@***.fi Jaakko Lyytinen k24193@hkkk.********.fi snailmail: Olli / Jaakko Lyytinen *********tie 3B 00*** Helsinki Finland CREDITS ======= Coding, gfx, sfx, everything: Olli Lyytinen (aka. MIPS) mips@***.fi Jaakko Lyytinen k24193@hkkk.********.fi Special thanks: DJ Delorie for DJGPP Joel H. Hunter for SoundBlaster library for DJGPP Brennan Underwood for CD audio playing library for DJGPP All you who have sent feedback and/or ideas about AUTS
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