File:Japankaiki101.zip
From Zak
Japankaiki101.zip (file size: 13.39 MB, MIME type: application/zip)
Warning: This file type may contain malicious code.
By executing it, your system may be compromised.
Game of Ukkels: Japan Kaiki v1.01 for Windows
File Summary
File | Game of Ukkels: Japan Kaiki | |
Version | 1.01 | |
File size | 13.39 MB | |
Release date | September 8 | |
Release year | 2017 | |
Type | Video game | |
Platform | Windows | |
Requirements | ||
License | Freeware |
Game Summary
Developer | Kepuli Games | |
Publisher | Kepuli Games | |
Original release date | ||
Original release year | [[:Finnish games:|]] | |
Genre | Action | |
Subgenre | Shooter | |
Series | [[:Finnish games:|]] | |
Article | Game of Ukkels: Japan Kaiki | |
Website | kepuli.com |
README
KEPULI GAMES PROUDLY PRESENTS Game of Ukkels: Japan Kaiki v. 1.01 Kill the fugitives with different weapons. Game is saved after each level. You need to pass previous level to unlock the next one. In target elimination maps you also need to find the exit after completing the objective. code by Pekka Väänänen 3d graphics by Dysposin design by Pekka Väänänen, Markus Väänänen music: Xaser http://ionline.vectec.net/ noby https://www.twitter.com/nnnnoby ending song by Pekka Väänänen Controls: WASD move Left arrow aim left Right arrow aim right Space shoot Tab switch weapon R reload Other controls: F5 reload level config.txt: This file has some config variables. windowed = 0 (fullscreen), 1 (normal window), 2 (resizable window), 3 (2x resizable window) Supported key codes: esc, f1, f2, f3, f4, f5 f6, f7, f8, f9, f10, f11 f12, print, scroll, pause, oem102 num1, num2, num3, num4, num5 num6, num7, num8, num9, num0 minus, equals, backspace, insert, home pgup, numlock, divide, multiply, subtract, tab, q, w, e, r, t, y u, i, o, p, ], [, return, del, end, pgdown, num7, num8, num9, add, capslock, a, s, d, f, g, h, j, k, l, semicolon, apostrophe, grave, num4, num5, num6, lshift, backslash, z, x, c, v, b, n, m, comma, period, slash, rshift, num1, num2, num3, enter, lcontrol, lwin, lalt, space, ralt, rwin, apps, rcontrol, num0, decimal, up, down, left, right Tips: How do I beat those boxer guys? - Swing your knife early enough. Why does the game run so slowly? - Your CPU is not fast enough. How do I turn off screenshake? - Change screenshake to 0.0 in data/cvars.nerd Contact: http://www.kepuli.com https://twitter.com/seecce Thanks: For playtesting and feedback: Solkar, Johann, Martin Jussi, visy, Friado, Hansformer gun wall photo by Michael Saechang Skull 3D mesh by DGordillo The following free sound samples were used: http://freesound.org/people/ultradust/sounds/167744/ http://freesound.org/people/j1987/sounds/140726/ CC0 http://freesound.org/people/schademans/sounds/13286/ http://freesound.org/people/kwanba/sounds/116331/ http://freesound.org/people/Syna-Max/sounds/35902/ http://freesound.org/people/totya/sounds/155669/ http://freesound.org/people/Jagadamba/sounds/254337/ http://freesound.org/people/simpsi/sounds/175663/ http://freesound.org/people/Agaxly/sounds/233631/ http://freesound.org/people/martian/sounds/182229/ http://freesound.org/people/AudioRichter/sounds/169340/ http://freesound.org/people/DJ%20Chronos/sounds/130291/ http://freesound.org/people/cmusounddesign/sounds/71910/ http://freesound.org/people/Slanesh/sounds/31768/ http://freesound.org/people/Spennnyyy/sounds/323499/ This game was inspired by Tapan Kaikki Assault Trooper BOFH Hotline Miami Pekka Kana 2 CoolBasic code examples Custom maps: Download the TileGen map editor to edit .til tilemaps: http://www.kepuli.com/japankaiki/TileGenSetup_beta_0_3.exe You can spawn game objects by placing a value in the Data layer. Following values are supported: Pistol guard (E,S,W,N): 20, 21, 22, 23 Shotgun guard (E,S,W,N): 30, 31, 32, 33 Boxer (E,S,W,N): 34, 35, 36, 37 Wandering pistol guard: 38 Wandering target: 39 Wandering shotgun guard: 40 Wandering boxer: 41 Player start (E,S,W,N): 1, 2, 3, 4 Exit: 10 Target: 24 Medkit: 100 Ammo box: 101 Each level also needs a matching .nerd script, have a look at the existing levels for examples. Version history: Japan Kaiki v1.01, 8th Sep 2017 Weapon balance patch Japan Kaiki v1.00, 27th Aug 2017 First release at kepuli.com More levels and improved graphics. Japan Kaiki v0.80, 28th Jul 2017 Ranked 5th at Assembly 2017 GameDev compo. -- Finnish part begins -- Kiitokset: - Valtzulle ja valcsionille Input2-funktiosta (napattu NetMatchin sorsista) - Valtzulle MultiMap-systeemistään. - MetalRainille line-of-sight koodistaan. - KilledWhalelle korjatuista GetWord ja CountWord -komennoista. - Cerebrolle funktiorajattomasta kääntäjästä. Testauksesta & palautteesta: MaGetzUb, Misthema, Zero, MrMonday, valscion ja aloittelijamies. Terveisiä Najavosoftwarelle. Julkaisen pelin lähdekoodit jossain vaiheessa. EOF
Credits
Code | Pekka Väänänen |
3D graphics | Ville Kalliokoski |
Design | Pekka Väänänen, Markus Väänänen |
Music | Xaser Acheron, Roope Mäkinen, Pekka Väänänen |
Gameplay animation
Gameplay animation of Game of Ukkels: Japan Kaiki.
Similar games
- Brainless v1.0.2.5 (download)
- Emancy: The Revenge of Tamanduas v1 (download)
- Game of Ukkels: Japan Kaiki v1.01 (download)
- Office Rampage v1 (download)
- Phobia III: Edge of Humanity v1.1 (download)
- Tapan Kaikki 4: Bloodshed v4.06 (download)
- The Ultimate Tapan Kaikki v1.21 (download)
- Threat v1.41 (download)
File history
Click on a date/time to view the file as it appeared at that time.
Date/Time | Dimensions | User | Comment | |
---|---|---|---|---|
current | 06:32, 9 September 2017 | (13.39 MB) | Admin (Talk | contribs) |
- You cannot overwrite this file.
File usage
There are no pages that link to this file.