Seymour.zip (file size: 6.85 MB, MIME type: application/zip)
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Seymour Butts in Gayman Islands for Windows.
File Summary
File | Seymour Butts in Gayman Islands | |
Version | 1 | |
File size | 6.85 MB | |
Release date | ||
Release year | 1999 | |
Type | Video game | |
Platform | Windows | |
Requirements | ||
License | Freeware |
Game Summary
Developer | Slayer Software 99 | |
Publisher | Slayer Software 99 | |
Original release date | ||
Original release year | [[:Finnish games:|]] | |
Genre | Adventure | |
Subgenre | Graphic adventure | |
Series | [[:Finnish games:|]] | |
Article | Seymour Butts in Gayman Islands | |
Website | {{{Website}}} |
README
Seymour Butts in Gayman Islands =============================== Seymour Butts in Gayman Islands in an adventure game where you control Seymour on the screen. Your purpose is to collect things, use them and talk to people around the game area. Your task is to get one woman to win local miss contest, this happens by the way explained above. NO WARRANTY! YOU PLAY THIS GAME ON YOUR OWN RISK. THE SLAYER SOFTWARE 99 IS NOT RESPONSIBLE FOR ANY DAMAGE DIRECT OR INDIRECT THAT THIS PROGRAM CAUSE. COPYRIGHT 1999 SLAYER SOFTWARE 99. ALL RIGHTS RESERVED. System requirements Required: Pentium with a mouse, Windows 95/98/New Technology, SVGA display card. And VBRUN500 dll Recommended: Celeron with a mouse, Windows 95, Sound Blaster 64, SVGA display card. And VBRUN500 dll The game If you have played Leisure Suit Larry's you find this game quite similiar with a small exception: Seymour wont walk on the screen like Larry, he always stays in the same position. This does not affect on the playabilite of the game in anyway, actualy it saves time when you don't have watch Seymour walking on the screen. How to play? When you start a new game you will be at the front yard of your hotel. You will see 6 buttons at the lowest edge of the screen: GO, LOOK, USE, TAKE, TALK, INVENTORY. You control Seymour with these buttons. GO: --- Click the go button. Now click where you want to go etc: Dooe, Sign, Corridor or any other item. Seymour won't walk where you clicked. If you clicked on the door Seymour will simply change area without any graphical movement. So walking from are to area happens by clicking on: DOORS, SIGNS, CORRIDORS AND SCREEN EDGES. Excample: Entering the reading room. In the Lobby click on the 'reading' sign. You are now in the reading room. Leaving the reading room. Click the corridor behind your back. LOOK: ----- Simply click the look button and click where you want to look. Read the result above the buttons. USE: ---- Click the use button then click on a object on the screen and if you can use something to that object a new screen will appear onto the screen. The new screen is your inventory. The things you have collected from the game area will be shown here. Now click the item you want to use to. If the Inventory doesn't appear you can't use anything to that object. Read the result above the buttons. TAKE: ----- Click the take button and then click on an object. If that object is 'takeable' it will be put into your inventory. If you can't, a text will appear above the buttons, that will explain why you couldn't take the object. TALK: ----- Click the talk button. Then click on a person you want to talk to (you can always try to click something else also:-) NOTICE!: That when you for example talk to someone all the text wont be displayed at the same time so you have to click somewhere on the screen to see more text. To know when theres more text coming there will be three dots at the end of the text. Example: 'You: Hello everybody, I'm Seymour...' Now click on the screen and: 'Growd: Hello!' INVENTORY: ---------- Click the 'i' icon. Now screen will appear. All the stuff you are carrying with you is shown here. When you want to use one object to another click the object n1 and then click the object where you want to use it. History The creation of this game was started at January 1999 and was finished October 1999. The code has been writen 2 times: the first was so bad that I couldn't stand it so I wrote it again. The second code took only about 30 hours to write. This is also the first game of SS99 (slayer software 99). Contacting info To contact us you can e-mail to: sslayer99@*******.com or visit us at: Official Slayer Software 99 page's: http://www.mbnet.fi/~etu/ss99 or Eino's page's: http://www.mbnet.fi/~etu/ or Jouni's page's: http://www.mbnet.fi/~veskari/eddie The updates can be downloaded from the addresses above. Credits This games is made by: Slayer Software 99 Eino Tuominen: Programming, additional graphics, music, design ------------ Jouni Koivuviita: Background art, design ------------ Teemu Kivimäki: Actors art, music, design ------------ Henry Valkonen: Music, voices ------------ COPYRIGHT 1999 SLAYER SOFTWARE 99
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current | 17:40, 18 September 2017 | (6.85 MB) | Admin (Talk | contribs) |
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