Difference between revisions of "File:Wings140.zip"
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Revision as of 10:45, 10 March 2016
Wings v1.40 for DOS
File Summary
File | Wings | |
Version | 1.4 | |
File size | 3.01 MB | |
Release date | ||
Release year | 1999 | |
Type | Video game | |
Platform | DOS | |
Requirements | 386 PC, VGA display, About 4MB RAM | |
License | Freeware |
Game Summary
Developer | Miika Virpioja | |
Publisher | Miika Virpioja | |
Original release date | ||
Original release year | [[:Finnish games:|]] | |
Genre | Action | |
Subgenre | Cave-flying | |
Series | Wings | |
Article | Wings | |
Website | {{{Website}}} |
FILE_ID.DIZ
Wings v1.40 Fast and addictive 1-8 player combat game. Requires 486/VGA. Supports SoundBlaster, modem/serial game.
README
Wings v1.40 ----------- Index ------ 1. The game 2. Installing 3. Requirements 4. Controls 5. Modem/serial game 6. Music 7. Building your own levels 8. Converting levels 9. Notices 10. Thanks to 1. The game ----------- The idea of Wings is very simple. You fly a little rocket (or whatever it is) in various levels trying to shoot your opponents down. It's fun, though. ;) If you have ever played a game named AUTS, Wings might look more than little familiar. For example, those ingenious (aren't they?;) V-model ships are taken from there. At the beginning you may choose 1-8 levels, 1-8 players, and ships and weapons for each player. The weapon marked with 1 will be on when a match begins (if starting weapon option is set to 'default'), and weapons marked with X can be changed on later. After that, you can change your weapon at a base, by pressing buttons that are normally used for turning left/right. When there is only one player left, he must return to a base to win the match. Bases are usually gray objects, but there are also private bases, which are drawn by the same color as your ship. Ships are also repaired on most bases. From Options/Rules -menu, you can select deathmatch-mode, in which killed players are reborn, and killer gets a point. If player crashes himself, he will lose a point. Levels are changed after selected amount of kills. There is also a simple one player game included. If you select only one player, you must rescue ten of your own troopers from an enemy territory, and then fly to a base. Now, what are you waiting for? Try it out and have fun! 2. Installing ------------- When you unpack WINGS140.ZIP you must also create the directory structure from the packet. With pkunzip, you can use command: pkunzip -d wings140.zip 3. Requirements --------------- 386 PC VGA display About 4MB RAM Recommended: Pentium 16MB RAM SoundBlaster 2.0 or compatible With music on, you should have at least about 5MB free memory, or the game may crash. SB setup is read from BLASTER environment variable. If sounds won't work, check that it is set correctly. If you want to disable sounds for some reason, you can start the game with switch -S0. If the game runs too slowly with your computer, try setting the parallax option off, reducing water speed etc. The game works fine with 486/80Mhz, and at least 486/66 should be fast enough. If the game is too fast, or you wish to see how fast your computer can run it, you can change the maximum speed of the game from <Options/Detail/Framerate>. As default it is set to 50fps. 4. Controls ----------- 1 - 3 Player game: Player 1 Player 2 Player 3 Thrust Up w i Turn left Left a j Turn right Right d l Shoot normal gun R. shift Tab b Shoot 2. weapon Down s k 4 Player game: Player 1 Player 2 Player 3 Player 4 Thrust 8 w u Turn left 4 a h Turn right 6 d k ' Shoot normal gun Ins Tab b Alt Shoot 2. weapon 5 s j Those are default settings, and can be changed with the keysetup program. ESC: pause/quit F1: pause F2: show framerate F12: save screen to a picture. (screen.pcx) 5. Modem/serial game -------------------- Many problems with modem game have been reported, so don't be surprised if it does not work. I have considered removing the whole thing, but decided to let it stay. Perhaps someone even uses it. If the game crashes often, you should try setting sounds off or to low quality, because they seem to disturb transmissions somewhat. (Bug? I don't know). This might not happen with fast enough computers (P166?). Settings: First choose right COM port from <Remote/Serial/Port> or <Remote/Modem/Config/Port>. Both players must also use same <Speed>. Connecting: In serial game, both players must choose <Remote/Serial/Connect>. After that, connecting will take about 5 seconds. In modem game, one player must choose <Remote/Modem/Answer>, and then wait for a call. The other can dial with <Remote/ Modem/Dial> (+ correct phone number). Playing: When you have connected you will see a simple screen, in which you can chat with the remote player. (Press ESC to get back to the menu). Then you have to decide which one of the players will set all options of the game. (Important: set correct players to 'remote'). Options can be easily sent to the other computer: one player selects <Send options> and the other <Receive options>. (You will see those when you have connected). When both are ready, sending will take few seconds. If there are more than 4 players (or for some other reason), you should choose which players are shown in the screen from 'Show screen' option in <Players> menu. When settings are ready, both players must select <Start game>. In modem/serial game you cannot pause the game with ESC. Instead, it will get both players back to the main menu. You should end serial game with <Disconnect> and modem game with <Hang up>. At first you should perhaps try this with low speed, no sounds, and simple 2 player game. 6. Music -------- You can't stand those musics? Well, those are on \MUSIC directory, easy to delete. ;) Of course, you can put your favorite ones there instead (in MOD or S3M format). In MENU_M.CFG there is a list of musics which are used in the menu. Edit it if you want to change them. If the list is empty or incorrect all musics are used. You can change the music directory by editing DIRS.CFG. 7. Building your own levels --------------------------- For a level you need one or two pictures in PCX-format (256 colors). The size of the level picture is free, but it must be at least 157*90. The size of the background picture depends on the level: width = level_width / 2 + 78 height = level_height / 2 + 45 For example: level (400*600), background (278*345). Palette is loaded from the level picture, except 48 first colors, which cannot be changed. If you use those colors, you should take the correct palette from COLORS.PCX. Palette must be same in both pictures. See COLORS.PCX/COLORS.TXT for more information about palette and special colors. Then you just run MAKELEV.EXE, give names, answer questions, and that's all. If you choose not to use default settings, you'll have to give some percentages about how often it, for example, rains on your level. If pictures are bigger than needed, they will be cut to the right size. Levels must be placed on directory WINGS\LEV, or its subdirectories. (For example: wings\lev\my\best). You can also change the directory by editing DIRS.CFG. 8. Converting levels -------------------- If you have some AUTS levels, which you would like to play in Wings, you can convert them with LEVCONV.EXE. Run the program, and give the name and directory of those level(s) you want to convert. (for example: c:\games\auts\*.lev) Then you choose if you want to change some settings of the level (rain probability etc.), and give the directory where you want to place the converted level(s). 9. Notices ---------- This version of Wings is freeware. You may freely distribute Wings v1.40, but you are not allowed to make any changes to the original packet. (WINGS140.ZIP or WNGUP140.ZIP) The author is not responsible for any damage this program causes, so you use the program at your own risk. 10. Thanks to ------------- Ossi Ojutkangas (TECHNO.LEV, FACTORY.LEV, LAUDAT.LEV, BOOPPEDI.S3M, WINGSOSE.S3M, sound effects, beta-testing) Onni Ojutkangas (BATLEFLD.S3M, ONENMUSA.S3M, NUCLEAR.S3M, sound effects, beta-testing) Jussi Huhtala (RAUTANEN.LEV, KUILU.LEV, RINTAMA.LEV, PELIMUSA.S3M, JUMPUTUS.S3M) Ilkka Sjstedt (SORIS.LEV) Oskari Pontinen (V_FIGHT.S3M) Juha Rantala (MOONFLY.S3M) Toni Puronvarsi (PUKE_W0*.MOD) Joonas Wilska (Menu picture 2, WINGS5.S3M) Markku Merjonen (Menu picture 1) Santeri Saarimaa (Beta-testing) Mikko Siukola (Beta-testing) Pasi Perttula (Beta-testing) Eetu Henttonen (Beta-testing) Sampo Koistinen (Beta-testing) Tuomas Angervuori (Beta-BBS sysop) Juhana Leinonen Jarkko Tuomala Antti Kuusela Juha-Pekka Strm Jere Sanisalo ...and many others. (Lots of good ideas) If you have something to ask/comment/whatever, you can contact me by e-mail. Wings homapage can be found at www.mbnet.fi/~mvirpioj Well, that was all. Thank you for reading the document. Miika Virpioja, 19.6.1999
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current | 10:39, 6 April 2015 | (3.01 MB) | Admin (Talk | contribs) |
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