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Men in War v1.5 for DOS
File Summary
File | Men in War | |
Version | 1.5 | |
File size | 554 KB | |
Release date | March 14 | |
Release year | 1996 | |
Type | Video game | |
Platform | DOS | |
Requirements | 386 or better | |
License | Shareware |
Game Summary
Developer | Imagination | |
Publisher | Imagination | |
Original release date | ||
Original release year | [[:Finnish games:|]] | |
Genre | Action | |
Subgenre | Shooter | |
Series | [[:Finnish games:|]] | |
Article | Men in War | |
Website | {{{Website}}} |
FILE_ID.DIZ
ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿ ³ Imagination presents... v1.5 ³ ³ÛÜ ÜÛ ÜÜ ÜÜ Û ÜÜ Û Ü Ü ÜÜ ³ ³ÛÄßÄÛÄÛÜÄÛÄÛÄÄÛÄÛÄÛÄÄÛÄÄÄÛÄÛÜÛÄÛÜß³ ³Û Û ÛÜ Û Û Û Û Û ßÜßÜß Û Û Û Û³ ÃÙ shareware version À´ ³ An excellent kill-your-friends- ³ ³ game for two or three players! ³ ³386+ with 2MB RAM and VGA required³ ³ Supports SB and GUS ³ ³ NOW IMPROVED SB-SUPPORT, SHOTGUNS³ ³ AND STRAFING! ³ ³ (c) 1995 Imagination, Finland ³ ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ
README
--- Important information concerning Men In War version 1.5. --- Please read this file carefully if you have played any previous version, --- and don't want to read the documentation. --- For new players of Men In War, I suggest you read the MW.DOC -very- --- carefully; it contains much important information about the game, what --- everything does (though, you must learn by playing too) and everything --- else you might not even wanted to know ;) --- If you are new player, you might want to read this file too; it contains --- information about new features (you don't have to read it unless you've --- played previous versions), sound devices, operating systems and such. New features: - Men In War required even less memory than before. Now, the Shareware version required 534 kilobytes (approx 548000 bytes) of conventional memory, and registered version even less (if you want to know, that is because different memory-optimization methods used in shareware- and registered version). Though, Men In War required approximately 512 kilobytes of XMS memory (with GUS or no sounds), and additional 640 kilobytes of EMS memory if you are using Sound Blaster (or compatible) sound device. - Sound Blaster support fixed; the old SB-support was rather slow and hard to use (for example, you coudn't use Windows, OS/2 or such with MIW with it), so we totally rewrote the player routines. Now the player is more flexible with operating systems, and is faster than the old one too. - Bugs fixed. Since version 1.0 loads of bugs have been fixed. It would be rather boring job to list them (and you to read, as well), so I skip that section. - ZIMM has been changed to PLASMA SHOTGUN. Unless you register Men In War, you will not be able to notice any difference in this. The ZIMM was complained to be rather useless as weapon (while rockets did the same job and seeked too), so we replaced it with a weapon we hope you find more useful. - Changes in MISSION-gamemode; while carrying flag, you can no longer shoot. But, you may drop the flag anywhere you want, even on your platform (and you will gain money!). Though, you gain no money if you keep the flag on multi-player platform. Also, as you drop the flag anyone can pick it up and take it some elsewhere. The flag is dropped by pressing the CHANGE-button while carrying it. - Strafing; Strafing was asked, so we added it in this version of game. - New THEFT-gamemode; In theft a safe will randomly appear onto gamefield, and will stay there until it's destroyed or players enter the shop. When safe is destroyed, it reveals a gold bag which can be carried onto players' starting platform, where it will be taken and player gains 100 more credits. As with flag, you can't shoot while carrying the bag but you can drop it. - No ESC-quitting from shop anymore. It was complained to be unfair as one player might quit as he'd (or she'd) please. Now all players must press their change-key on "begin new game/quit"-icon to quit the game. - New musics. The main menu music was changed to better one, and highscores now have their own music. You can also listen the musics with included JBOX program. Operating System problems: - Windows 3.xx: We have not experienced any problems running Men In War under Windows, but we strongly recommend that you DO NOT run Men In War under Windows. - Windows 95: We have not experienced any problems running Men In War under Windows 95: - OS/2: Men In War runs perfectly under OS/2, with no problems whatsoever. - DOS: We really recommend that you run Men In War in DOS only. DOS is the most problem-free operating system you may possibly use. - Others: We have not been able to test Men In War under any other operating systems, and we would like to hear how it runs under such systems. Sound Device problems: - Gravis Ultrasound (GUS): Men In War runs perfectly with GUS with only 256k of memory. We don't expect you to have any problems with it. - Gravis Plug'n'Play (PnP): Men In War has tested with PnP under DOS, and it runs with no problems. Though, the ULTRASND-environment variable must be set to use PnP. - Sound Blasters: Men In War should run perfectly with any Sound Blaster, as long you have the BLASTER-environment variable set with correct values. - SB-compatible devices: We have not tested Men In War with sound boards that call themselves as Sound Blaster compatible, so we would like to hear how it runs with them.
MW.DOC
ÜÜ ßß ß ß ÛÛ ÛßÜßÜ ÜßßÜ Üßß Û ÛßßÜ ÜßßÜ ßßÛßß Û ÜßßÜ ÛßßÜ ÛÛ Û Û ÛÜÜÛ Û ÜÜ Û Û Û ÛÜÜÛ Û Û Û Û Û Û ÛÛ Û Û Û Û ßÜÜÛ Û Û Û Û Û Û Û ßÜÜß Û Û Presents... Ü ÜÜ ÞÛ ÛÛ ÛÛÛ ÞÛ ÛÛ ÛÛ ÞÛÛÛÜÛÝÛÛ Ü ÛÛÝ ÛÛ ÛÛÝÞÛÝ ÛÛ ÜÛÛÛß ÛÛÜ ÞÝ ÛÝ ÛÛÜ ÛÝ ÞÛÛ ÞÛÝ ÜÛÛÜ ÛÛÛÜ ÞÛÛ ß ÛÛ ÛÜÜ Û ÛÜÛÝ ÛÝ Û ÛÜÛ ÛÛÝ ÛÛÝ ÞÛ Û Û Û ÛÛÝ ÛÛ Û Û ÛÛ ÞÛÝ Û ÛÛ ÞÛÛ ÛÛ ÛÛ ÛßßßÛ ÛÜÛß ÛÛ ÛÛ ÛÛÛÜÜ Û Û ÞÛÝÞÛ Û ÞÛÛÝÞÛÛÝ ÞÝ Û Û ßÛ v1.5 ÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜ Û ÜÜÜÜÜÜÜÜ Û - SHAREWARE VERSION - PLEASE DISTRIBUTE LIKE CRAZY - Ý Ä´ INTRODUCTION ÃÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ "The year was 1999. Everything was just fine. The Russia was developing towards democracy. There were no wars. Situation couldn't be better. But then, 21. July 1999, a new land was formed in middle-east. And everything went crazy. Old Communists in Russia gained access to nuclear weapons, and gave them to the leader of this new country. He fired them at USA. And Third World War began. This time doomsday was 10. 10. 1999. The war lasted 4 years. Most countries were destroyed during this war. Thought, there were countries that survived with minor losses - for example South Africa, and nordic lands, Finland and Sweden. No bad without something good too - there were no population problems any more - during war, two thirds of world population ceased to exist. But that will not help the lasting third. Huge areas of land has become radioactive. Many people have become mutants. There is no longer old democratic governments. Anarchy was everywhere. And - because most people couldn't work any more - most people have become bandits. Mafia bosses have become unbeliable rich. They kept whole cities under their iron fist. But people are too dizzy about the war to stand against their power. And they arrange great gladiator fights to keep people quiet. When the war began, I was 21 years old. I just had completed my military service in Finnish army. My life was just about to begin. But the war began. Me and my girlfriend became mercenaries. Soon we were rich. But on one mission she got killed. The killer died slowly and painfully, I can guarantee that. But my job as mercenary ended then. I could not fight anymore. When the war ended, I was 25. I was rich, but I felt like my life was in end. My loved one was died. I had no reason to live. But then, one of the Mafia Bosses asked to meet me. He must have felt some kind of respect towards me, because he came to meet me - usually they ask someone to come to meet them. But not this time. He asked me to fight as a gladiator. I declined. He demanded me to fight as gladiator. I declined again. Then he said that I'd be dead if not. This time I accepted. Though, I could have accepted the death, but I felt like I could seek some revenge to the death of my loved one throught the gladiator fights. Now - 15 years later - I'm the most famous gladiator that has existed. I have killed more men than you can count. I'm so famous that the Boss that wanted me to fight has asked me to work as his bodyguard. I was tired to fight on the arena so I accepted the offer. Now, I work as his bodyguard and teach new gladiators. I tell you - becoming a gladiator is an great step. You rookies can still change your mind. If you continue now, there is no turning back. Think hard. If you continue, you can become famous. Or you may as well die in the first match against some older gladiator. The choice is yours." Three of our group of twelve rejected when they heard about the cloning. The cloning would be painless. But, because the brain structure of human, clones can't be made perfect. They're brainless idiots. Because of this clones are equipped with "remote-brains", an device, that does everything normal brains do, but instead of handling information it sends or receives data from remote control - the real gladiator. Because of this, gladiator has feeling that he or she really IS on the stage, instead that little chamber he or she really is in. And, if gladiator is shot, he/she really feels the pain. Death. Some gladiators just can't handle feeling of dying. They just collapse. They fall in coma - usually for weeks. Some gladiators won't revive. If this happens, they're rejected. Most of gladiators can handle the death. They just feel uncomfortable for a moment, and when new close awakens in stage, they gain control almost immededialy. Hour ago, I had my first clone-control experience. It's strange. You just fall asleep, and awaken in minutes. Then, in first time, you're taken to the arena. You are given no weapons. The hunt began. I died. I survived the experience. I am allowed to fight for now on. Ä´ NOTICES ÃÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ If you can't tolerate blood and/or violence in any form, we highly suggest that you erase this game now, if not sooner. Also, if you think that computer violence and evil marks can make you an satanist or anything like that, you should not play this game. We, the Imagination team, will take NO RESPONSIBILITY about anything this program, or use of this program, can directly or indirectly do to your computer, mentalitat or anything. This warning contains all ways to use this program, and covers all software that you have or may sometime have in your hard disk, as well as any mental - or any other kind - damage this program may do. You should considers yourself now as warned. Ä´ DISTRIBUTION ÃÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ This game is meant to be distributed as shareware. If you enjoy playing this game, and/or would like to use full weapon arsenal of this game, you must register. For information about registration, please see the end of this document. Ä´ COMPUTER REQUIREMENTS ÃÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ MenInWar shortly requires: -A 386 or better computer -About 520 kilobytes of main memory -About 512 kilobytes of XMS memory -About 640 kilobytes of EMS memory for SoundBlaster sounds MenInWar required a minimum of 386SX. I don't have tested this in slower computers, but I can tell you, that stages with cannons are surely unplayable in slower computers (this has been made in 486dlc/40), and the three player games are pretty tough to play, ecspecially when there is lots of ammos in air, like Autoplasma. For maximum playing experience I really recommend a fast 486 with fast VGA card with Gravis UltraSound. If you haven't played this game with GUS, you've missed a great experience. About memory managers: With GUS: MenInWar should run OK under any EMM driver, as long as you have at least 512 kilobytes of free XMS memory. With SB: MenInWar has designed to use GUS for audio, so main memory was pretty used-up when SB-support was added. So, first versions had poor SoundBlaster support which couldn't handle EMM. Now, this version of MenInWar REQUIRES EMM. I don't this this is a setback because most newer operating systems allow EMM access to DOS tasks. Ä´ QUICKSTART ÃÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ Because you have already tried MenInWar (you have, don't you?) I really should skip this part. But there always is people who read docs before starting to play (I've never understood such people), I now explain shortly what you have to do to start smashing your (ex)friends. Type (at DOS prompt): SETUP (and hit enter ofcourse) And select your sound device. I myself really recommend Gravis UltraSound. Please note, that setup allows you to change blood level of game too. If you don't like blood so much, answer "only little" and most of the blood will be stripped from game. When you've exited setup, type (at DOS prompt) MW (and hit enter) And have fun. But please read this document. Not now, but read it. Sooner or later. Ä´ STARTUP PARAMETERS ÃÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ There is no many parameters in MenInWar. But you might to like to know them, just in case. -Mxxx Force to use module xxx as game music. Please note, that only formats supported are normal Amiga 31 instrument protracker module, with 4, 6 or 8 channels, and ScreamTracker 3.xx's S3M type modules with maximum of 8 channels. -S Slow the game down a bit. In faster computers MenInWar can be unplayable in normal speed, and S-parameters slow it down to half the normal speed. Ä´ CONTROL ÃÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ In beginning, arrow keys are most usable keys to control selection arrow in main menu. If you want to see what keys are in use, move cursor to "setup" and press grey "+" key. In that menu you can also change all keys, and select between different game- and seeking modes by aiming cursor over desired direction and pressing fire key. And - ofcourse - you have also to press the desired key after text has appeared. Any keys can be used, but there are some keys that are not suggested. They are: ESC (it'll just quit game) F1 (pause mode) F2 (pause mode, ends when this key is released) F4 (volumes) Ä´ SETUP ÃÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ In setup screen there is couple other choices as well. MODE: NORMAL - MISSION - NONSTOP - THEFT In NORMAL mode players are thrown in shop when all players have died or only one is left. In NONSTOP mode fight will not stop before ESC is pressed, or one of players have 5 kills (definable) on his/her account. These kills are shown as the first number in kills. This mode is something really fun when used together with ARGH!-mode and three players. The MISSION mode adds a new item in map(if specified): The Flagpole. Flagpolecontains a flag, that can be taken and carried to one of player's own start positions. If player stands on start platform with map, (s)he gains money. But, in this mode (if ARGH! is on), your own cannons shoot you if you are carrying the flag, so you have to be much more careful in game. Carrying the flag is also very hard because it's weight, so players can not shoot while carrying the flag. The last mode is THEFT. In theft mode, an safe approaches during match onto gamefield. The safe contains a bag, with some credits in it. To get the bag, players must destroy the safe and carry the gold onto their own (or general) platforms. Though, the transfer takes a while and player must stand still on the platform during the transfer event. Also, the bag of gold is heavy, and players can not shoot while having it. CANNONS: ARMORED - NONE - NORMAL - WEAK If cannons are set to ARMORED, their plating is done with so-called BFG-steel, that is very strong and tough and expensive and heavy. But, because some people complain that BFG-steel makes levels almost impossible, gladiators are free to choice if they want to have plated cannons in field, or if they want cannons to be removed (NONE). In NORMAL mode, of course, cannons exist and are vulnerable. When WEAK is selected, normal plating is replaced with rather weak iron. In WEAK mode cannons have approximately a third of normal toughness. ROCKETS: SEEKING - DUMB-FIRE This controls if rockets have seeking mechanism in game. DUMBFIRE rockets will go just straight, but SEEKING rockets may and will aim for nearest opponent. SEEKING option has no effect is ShareWare version of game. DIFFICULTY: EASY - NORMAL - ARGH In EASY mode cannons only shoot bullets. In NORMAL mode cannons have all the weapons in use, except plasmashotguns and rockets. ARGH-mode also gives cannons the rockets, and allows them to shoot at flag- carrier little caring who it is. Thought, this setting has no effect in game if you play a level with no cannons. RANDOM BARRELS: YES - NO If this is specified, barrels will appear randomly during gameplay at the stage. This can increase the action in levels. Thought, if you think that barrels are just waste of time, you can disable this from happening and just destroy barrels on level. Ä´ STATUS BAR ÃÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ During game you will always see the status bar in lowest part of screen. This screen contains all information about men, and looks a bit like this: ÚÄÄÄÄÄÄÄÄÄÄÄÄ¿ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿ÚÄÄÄÄÄÄÄ¿ ³ BULL o 135 ÀÙ RIF o ú PLA ÀÙ ÍÍÍÍÍ ³ ³ ROCK ú 005 ROC þ ú PSG O 025 ³ ³ CELL ú 015 Ú¿ UZI ú þ APL Ú¿ Äû ³ ÀÄÄÄÄÄÄÄÄÄÄÄÄÙÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙÀÄÄÄÄÄÄÄÙ In farest left you will see ammunition count, and active ammunition. The active ammunition marks the ammunition gun uses. If middle, you will see your weapons: RIFle, ROCket launcher, UZI, PLAsma rifle, PlasmaShotGun and AutoPLasma. If you don't have gun, the dot next to it is very dark. If you have it, but it doesn't be active, dot is purple. If the gun is active, the dot will be almost white. In farthest right is man's health, money and pulse (or frags). The health is shown with grey bar; shorter the bar is, less health man has. The money is given in coins. The pulse has no significant meaning, so you can just ingore it. In non-stop mode the pulse is replaced with frag count - if you kill an enemy, you gain a frag. But, if you kill yourself (with a rocket or just stupidly standing on altar) you get negative frags. Ä´ SHOP ÃÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ When you "start game", you are thrown into shop. In shop you buy more ammos and new weapons, and control map and player count. From shop the ESC is only way to return to main menu, but setup can be changed from shop. Maybe little more explanation about icons is in order. "Next battle/Quit" Cost: none Icon: This icon starts the main game. To enter match, all players have to move their cursors over this icon and press their fire keys. Once you've pressed fire here, you can still buy and sell anything, but other players can enter game by pressing their fire's here. Also, quitting the game is also done with this icon. To quit the game, all players must press their CHANGE key on this icon. "Shield" Cost: 80 Icon: Shield makes you almost invulnerable for a time. It's great when you want to be tough and use rockets to kill your enemies at close range. This icon can be aquired from game as well, but shield you aquired from game will last a lot shorter time. "Setup" Cost: nothing Icon: This item enters in the same setup screen as the selection fo Setup from main menu does. For more details, see section SETUP. "Players" Cost: nothing Icon: If you want to change player count (2 or 3), one player must move his/her cursor here and press fire key once. "Map" Cost: nothing Icon: Map can be changed by moving cursor here and pressing UP or DOWN keys. The small map, as the name, will give you some information when you learn to read it. By pressing fire key on here, map will be picked on random. "Bullets" Cost: 18/32pcs Icon: Bullets are basic ammunition, and are used by Rifle and Uzi. "Cells" Cost: 30/16pcs Icon: Energy Cells are an small glass tubes with small amount of Elerium in them. Elerium is very unstable, and should be handled with great care. If these glass tubes are broken, Elerium detonates immedialy, killing everyone in nearest 10 meters. Plasma-based weapons can use Elerium as ammunition, by using magnetic fields as accelerator to shoot Elerium from weapon at high speed. When such energy hits an target, it explodes with a quite powerful explosion. "Rocket" Cost: 60/3pcs Icon: "Rocket" may not be the right word to describe these high-explosive missiles with intelligent guidance system. When fired, the rocket launcher locks a target, which rockets then try to follow. Unfortunately they're pretty dum, and their seeking mechanism has some serious problems avoiding wall. But, when seeking mechanism success, rocket may do an 90 degree turn and hit behind corners. "Tank" Cost: 250 Icon: Tanks have tough armor, heavy firepower, and are fast. Thought, they turn very slowly and can be easyly outmanouvered. But, beware if your opponent has tank: he/she may kill you just driving over you! Just if you drive over your opponent, you will gain no money nor kills. Tanks also give you extra armor, because they will protect you until destroyed. When you notice your tank is about to be destroyed, you must press Change-key to exit tank. Run fast to escape the explosion of tank... "Rocket launcher" Cost: 200 Icon: Rocket launchers are used to launch rockets. But, as all weapons, they can break. Usually, they become unstable after 20 lauches, and break down after 30 launches. "Uzi" Cost: 220 Icon: Uzi is an deadly implement of rifle. With capacity of shooting long bursts of bullets, they can really nail an opponent on wall. As all weapons, they become unstable somewhere after 200 shots, and break down shortly after 300 shots. "Plasma rifle" Cost: 300 Icon: Plasma rifles are first experiments with Energy Cells. As all first experiments, they have lots of poor features - they're slow, and break down after 100 shots. Thought, they're very powerful. "Plasma Shotgun" Cost: 400 Icon: Plasma Shotgun is a new weapon from PlasmaTech, which is replacing the unsatisfying "Zimm"- design. With capacity of shooting 9 high- energy plasma shots at once, it has almost instantly been taken to every gladiators' wishlist. But, power has it's price, this case in long deheating time after each shot and short lifetime of weapon, only about hundred shots before unstability and twice of that before the final breakdown. Also, it consumes nine plasma cells per shot. "Auto Plasma" Cost: 400 Icon: Auto Plasma is an deadly implement to Plasma Rifle. It is capable to fire bursts of plasma shots, that, thought, are less powerful than shots from Plasma Rifle. It's lifetime is also quite short. And, althought not shown in shop menu, "Rifle" Cost: free Icon: none Rifles are really basic weapons. They are slow to fire, but are highly accurate. They are weapons of real assassins. Ä´ GAMEPLAY ÃÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ When players have exited shop to game, the main screen shows up. All players begin from pre-set locations, but their facing can be at any direction. Now it's time to press those keys to move men. It can be a bit difficult at beginning, but you will get used to it very quickly. Sometimes items approach at gamefield. But, they will vanish very quickly if not picked up, so hurry up if you want to have them. These items are: Health bonus This will boost up your health a bit. Golden coin This gives you 50 credits. Silver coin This gives you 30 credits. Ammo clip When picked up, you gain 32 bullets. Rocket This gives you just one rocket. Energy Cell This gives you 16 more cells. Rocket launcher Rocket launchers are pretty effective agains enemies. Picking up rocket launcher gives you also 2 rockets. Uzi Uzis can shoot very rapidly. You also get 16 bullets. Plasma Gun Plasma guns are just averange as weapons. When you get plasma gun you also get 6 energy cells. Plasma Shotgun Plasma shotguns are powerful spread-firing plasma weapons, which comes with enough plasma for two shots. Auto Plasma Very deadly weapon, capable to very rapid fire. When picked up, you gain also 12 cells. Shield This neat little device makes you almost invulnerable for a moment, but beware; you still can get hits - a bit! Safes: Safes appear randomly onto stages and contain a bag of gold. To get the bag player has to blow the safe to pieces first. When player actually gets the bag, he or she must concentrace all his or hers strength onto carrying the bag and can't shoot. Bag can be dropped, but anyone can take it if you leave it. Gold is slow to transfer with teleport, and so players must wait on their platforms a long time before gold is taken. And some map icons: Blue, Red and Green Platform These are the beginning locations of players. The game always begins from these spots, only facing changes. The Altar: No one exactly knows what these six-edged stars are, where they come from or how they remain operational. But, many gladiators have claimed, that they have gained health with a short visit on altars. The Flagpole: If map contains an flagpole and Mission-gamemode has selected, a flag is also added onto map. Any player can take the flag and take it to any of their platforms to gain some money. A flag can be dropped by "changing" weapon and you will still gain money if flag is on the platform, but remember: any player can grab the flag just by walking over it! Cannons: In some levels, there are cannons to bother you more. Each man has an radio device, that tells cannons not to shoot him. But if a man without correct device tries to approach cannon, fire is opened at him. Thought, fired bullets have no seeking ability, and may hit anyone - including "their own man". The Energy Doors: Some levels also contain these 'doors' that usually are made of pure energy in form that doesn't harm anything. But, because these fields eat a pretty great amounts of energy, they must be re-loaded sometimes, and in this time they're open. Windows: These 'windows' are actually a sort of energy fields - powerful enough to keep man from walking, but not enough to stop ammos. Warps: Also, some levels have "warp pools" that have ability to transfer players in other side of map. Thought, the destinations of warps are very presetted, making some traps, as well as some really useful exit routes from tight situations. At all levels there is also an "warp generator" that creates randomly warp wells, that throws players randomly in map if stepped in. A bit more about weapons picked from gamefield: Usually weapons picked are in pretty good shape, but they might as well break down after couple shots, so it's much more safer yo buy weapons from shop. Also, when you stupidly die on the altar the remaining blood of player forms a mindless zombie that wanders around. Zombies are mostly harmless, but they have bad habit to eat anything that crosses their path - including weapons and items. Though, they do not attack players. Also, there is a slight possibility that zombie is formed also when someone is killed during normal battle - with no altar anywhere to seen. Now it's up to you to kill you (soon ex-) friends with most efficiently way using this information on your advantage. Ä´ TROUBLESHOOTING AND QUESTIONS ÃÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ Q: The screen went black and nothing happens anymore, except the music still plays. What happened??? A: You ran out of memory. Men In War has grown like a sponge, and now it requires approximately 548000 bytes (534 kilobytes) of base memory, and about 512 kilobytes of XMS memory. If you're using Sound Blaster, additional 640 kilobytes of EMS is required as well. If you have problems with memory, try to create a boot disk. There is no instructions with MW, so consult someone who knows how to make one if you don't know. Q: When I load the game, I can't hear any music during intro, and keys won't work in main menu! That text still goes round... A: That's due the corrupt configuration file. First, you may escape the game by pressing CTRL-ESC in main menu. Then Delete the 'GAME.CFG' file and everything should be ok then - thought you must re-set keys if you have changed them. Q: Is there any cheat modes or something like that? A: Well, no exactly. But Debug Mode gives all players lots of stuff. But I won't tell you how to enter debug mode. Q: When I press Control-key, my "friend's" player does something too! A: Check that your "friend" doesn't use anyther Control-key in his keys - MenInWar won't do difference between Control-keys (btw, that same goes for other keys as well, like ALTs (yup, they're "same" now). Q: Why are some setting in Setup red and I can't select them? A: They're for registered version users only. Q: Can I play MW under Windows? A: No. It handles it's needs quite weird way and thus won't work under Windows. But why you're even trying to? DOS is much better, trust me. Q: This game runs slower in my Pentium than in my friend's 386! A: There is two (2) explanations: 1) Your pentium has slower video card. Get a faster one. 2) You're using SoundBlaster sounds while your friend has GUS. While with SoundBlaster you have to mix all sounds with processor, MW has just to tell GUS what it should play. And, because of this, SoundBlaster sounds can and will slow down game speed a lot --- but not so much in faster computers anyway. Q: Sounds are terrible! A: 1) Get a GUS. 2) Throw a duck with your inch-sized "speakers" and use good pair of speakers (for example, connect your sound card to stereo set, and place speakers in both sides of monitor) 3) (If you're still using lousy SB) Raise sound quality. It improves sound quality a bit, but eats processortime. Q: Where that altar comes from? A: No one knows. Q: Are you an satanist (that altar and stuff...) A: I'm not. I don't think there's such "creature" anywhere, in Hell or in Heaven. As you might have guessed, I don't believe in God either. Q: Hey, where did ZIMM go? A: ZIMM was discarded as unused and useless weapon. I hope you find the plasma shotgun more useful and entertaining. Ä´ JUKEBOX ÃÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ In version 1.5, a Jukebox program was added, if you would like to listen game's musics while not playing. The jukebox is quite simple; you may select game musics from keys 1 to 5 or the arrow keys, and pressing 6 allows you to load one of your own modules. Though, you can listen only modules with up to 6 channels with Sound Blaster or up to 14 channels with GUS. Also, only MOD and S3M files are supported. Ä´ CONTACTS AND REGISTERING ÃÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ We, the whole Imagination team, would really like to hear what do you like or dislike in this game. Please contact us if you want to report about bugs or just have suggestions about this game. If you have enjoyed this game, and would like to play the full game, you really should register. If you want to know what you get when you register, see the last (next) chapter of this document. To register, you must send me $10 USD, or 40 FIM, together with the registration form (REGISTER.TXT file in game directory) to address below: If you've already registered MenInWar, and would like to have the newest version of the game, send us 10 FIM ($4 USD), with your name and address (required if changed since registration) and we will send you a newest version of the game. SnailMail: Imagination Development Hevossuontie 50 87100 Kajaani Finland, Europe EMail: highway@freenet.***.fi
Credits
Programming | Toni Räsänen |
Setup program | Miikka Lindberg |
Graphics | Miikka Lindberg, Toni Räsänen, Jason Pulkkinen |
Music | Markku Laatikainen, Kyösti Ylikulju, Jarmo Marttila |
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