File:The Cursed Key.d64
The_Cursed_Key.d64 (file size: 171 KB, MIME type: application/acad)
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The Cursed Key for Commodore 64
|File||The Cursed Key|
|File size||171 KB|
|Release date||January 25|
How to solve The Cursed Key ........................... The walkthrough, written by the author of the game. (C) 2010 Joonas Lindberg WARNING! This walkthrough contains all of the steps needed to complete THE CURSED KEY! Reading this hint file completely might spoil your puzzle-solving experience. You have been warned! Okay! Now for the solution: P = Problem S = Solution - The bedroom (START) - P: How to get to the professor's secret laboratory? S: You will need THE MYSTERY KEY to unlock the closet that leads to the lab. - The dining room - P: How to make the table safe for walking, so that the main character can walk on it? S: You must put something under the foot of the table. That something is THE LOOSE BRICK. - The hallway with two doors - P: How can I get THE CANDLE? S: It is not lit, so our hero sees no reason to pick it up... ...unless you have THE MATCHES. - The cleaning supply room - P: There's something interesting on the top shelf of this room. But... how can I reach it? S: See that hook at the right wall of this room? You need something to use as a rope to climb onto the shelf above the hook. THE TOWEL makes a rather good rope. - The bathroom - P: How to get onto that shelf up there? S: You are supposed to come to this room through that window up there. See description 'Outside the house, ladders going to the roof' for more details. - Downstairs, fireplace room - P: How can I get THE MATCHES that are under the stairs? S: You need to replace them with THE LOG. - Downstairs, pool table - P: How can I enter that room with no door handle? And what is the helium tank good for? S: Since the door has no handle, it might be a good idea to try THE DOOR HANDLE on it. If you have THE BALLOON, EMPTY then fill it with the tank in this room. - The laundry room - P: THE TOWEL is in this room! How can I pick it up? S: THE TOWEL is clean, so you should replace it with something that isn't. So, go get THE DIRTY SOCKS and replace THE TOWEL with them. - The tool room, with a trapdoor to the attic! - P: I can't see anything! Is there a way to bring light to this room? S: Yes there is, and it is even required if you wish to solve the game. :) Make sure you have THE CANDLE when entering this room. P: How do I get THE HAMMER? S: Some more item exchanging is needed. Replace THE HAMMER with THE SAW, and THE HAMMER is now all yours! - The kitchen - P: Looks like something useful can be done to the kitchen sink. But what? S: Heheh! :) You could plug THE GARDEN HOSE to it. Do it, and a certain room gets flooded with water! - Outside the house, ladders going to the roof - P: There's an open window up there. I suppose there's a way to reach it somehow? S: Correct! And a very imaginative solution indeed. :) You must fly there with THE BALLOON. Make sure it's full of air though, or you'll be wasting time here. - Inside the chimney - P: There's a part of an axe here! I think I know what to do! S: If you're thinking: "I can fix the broken axe with THE AXE HANDLE", then yeps you are smart. :) - The professor's secret laboratory - P: Look! The most important key of the game is here! THE ATTIC KEY - aka. The Cursed Key! How do I get it from that lamp thingy? S: Well, firstly you should be able to reach that lamp in order to do anything useful to it. To reach it, you should flood this room by plugging THE GARDEN HOSE to the kitchen sink. Secondly, the key is inside the lamp so how to get it? Maybe smashing the lamp would be a good idea. So do it with THE HAMMER! All right man! Now you finally have THE CURSED KEY in your hands, woohoo! So go unlock the trapdoor with it, and you have solved The Cursed Key! An arcade-adventure by MAD Productions!
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|current||10:30, 17 June 2016||(171 KB)||Admin|
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