File:SetupKOPS10.exe
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SetupKOPS10.exe (file size: 3.24 MB, MIME type: unknown/unknown)
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KOPS v1.0 for Windows
File Summary
File | KOPS | |
Version | 1 | |
File size | 3.24 MB | |
Release date | June 6 | |
Release year | 2001 | |
Type | Video game | |
Platform | Windows | |
Requirements | Pentium, 32MB memory, DirectX | |
License | Freeware |
Game Summary
Developer | Jetro Lauha | |
Publisher | Jetro Lauha | |
Original release date | November | |
Original release year | 1996 | |
Genre | Action | |
Subgenre | Cave-flying | |
Series | [[:Finnish games:|]] | |
Article | KOPS | |
Website | {{{Website}}} |
README
.#. ######.. .###. .#### .#########. `###########. ..########. ##### ###.##############. "##########. .############: ###### .###;################ .. `"####### #########"'`"# ######' .###' :#####' `###### ### "#####.:######' ######. .###' .#####: `###:.###. .####:#####' .##########' ###### .###'####: .#########:####: :########: :##### .### ################' `#######. ##########. #####' .##### `##########"' `"######. ###"#########. #####..####### ###"' ..###### ##' "######## `##########' ### .########' `##"' "###" ### `##""' [Sol] "# Freeware Release User Manual v 1.0 Contents 1. What's KOPS? 2. Legal stuff 3. How to play 3.1 Weapon descriptions 4. Registering 5. Troubleshooting 6. Acknowledgements 7. Revision History 8. Customization .------------------------------------------------------------------------. | 1. What's KOPS? | `------------------------------------------------------------------------' Kops is a two-dimensional gravitational shoot'yer'friend game in 640x480x256 graphics mode. The original version was made back in 1996. This is port from the DOS version to Windows and released as "freeware", i.e. there is no need to register the game since this free release is fully functional with all the features previously available only in registered shareware version. Requirements ------------ Pentium-class computer with 32MB memory. (probably works with less) A decent graphics adaptor. DirectX. Optional: A decent sound card (with windows drivers) Recommended: Pentium II (or faster) Lots of memory Author contact info ------------------- Internet E-mail: jetro@***.fi Internet WWW: http://iki.fi/jetro/ .------------------------------------------------------------------------. | 2. Legal stuff. | `------------------------------------------------------------------------' LICENSE Using this software means that you accept this license agreement: This software/data is owned by Jetro Lauha (hereinafter referred as "author"). This software/data is protected by both Finland's Copyright Law and international copyright trade provisions. By your using the software/data, you accept the terms and conditions of this agreement. You have no rights or privileges beyond those specifically spelled out under this license agreement. The author retains title to this software/data. You assume complete responsibility for the selection, installation, and use of this program. If you do not agree with the terms and conditions contained in this agreement, please return the packaged media and possible associated documentation to the author (no reimbursement). 1. AUTHORIZED USE OF THE SOFTWARE/DATA: Under this agreement, your authorized use of this program is limited to these activities/functions: a. You may use the software/data on one or more computers at a time. b. You may freely move the program from one computer location to another. c. You may distribute copies of the software/data. You must transfer whole unaltered original copy of the software/data installation package and the receiving person must accept this license as well. If these conditions are not met you may not transfer the software/data. 2. UNAUTHORIZED USE OF THE SOFTWARE/DATA: By law you MAY NOT DO THE FOLLOWING: a. Modify, alter, merge or adapt the software/data or portions of it. b. Reverse assemble, reverse engineer, decompile, reverse compile, or disasseble the program or create derivative works. c. Sublicense, time-share, rent, lease, sublease, assign the software, disk, or documentation. d. Remove or obscure the author's copyright. e. Use the software/data for any commercial transaction, sale, barter, or exchange for anything of value. Contact the author for inclusion with magazines or other compilations. 3. LIMITED WARRANTIES: The product is provided "AS IS" without warranty of any kind, either expressed or implied, including but not limited to the implied warranties of merchantability and fitness for a particular purpose. The entire risk as to quality and performance of this program is with you. You assume the entire expense of necessary servicing and repair. 4. TERMS: This license agreement is effective from the day you use the software/data first time and continues until you return the original software/data to the author and certify in writing that you have destroyed all copies you may have recorded on any storage system or other medium. 5. TERMINATION OF THE AGREEMENT: If any of the terms of this agreement are broken, the author has the right to terminate the license agreement and request that you return the software/data to the author. If such should occur, then you must also certify in writing that you have not retained or transferred any copy of the software/data. 6. GOVERNING LAW: This license agreement is to be governed by the laws of Finland and all relevant international laws and treaties. In case of dispute arbitration the place of arbitration shall be Helsinki, Finland. The language of arbitration shall be Finnish. 7. PURPOSE OF DISTRIBUTION OF LICENSE: You agree to use your best efforts and take every reasonable step to protect the software from use, reproduction, or distribution except as authorized by this license agreement. Much time and effort has been spent to develop this program. To use the product in violation of copyright laws and this license agreement is illegal, dishonest and unfair. 8. ENTIRE AGREEMENT: This license agreement constitutes the entire agreement between you and the author for use of this software/data. You acknowledge that you have read this agreement, understand it, and agree to be bound by the terms and conditions. .------------------------------------------------------------------------. | 3. How to play | `------------------------------------------------------------------------' You control your ship with five keys; thrust (move forward), turn left, turn right, fire main gun and fire special gun. Both main and special guns can be upgraded by picking up power-ups that appear around the level from time to time. When you pick up a main gun power-up, your gun is replaced instantiously. Your main gun also has unlimited ammo. If you pick up worse gun than you already had, tough luck. Your ship also has special weapon with 2 to 16 slots; only one slot can be active at a time. To activate another slot, you must either visit a base and pick the slot, or pick up a "next slot"-power-up. The special weapons have limited ammo. When you visit a base, your ship is also automatically repaired; this takes time, and you are literally a sitting duck when you are being repaired. You also must return to a base when the last enemy goes down. The bases may also be destroyed along with all the other terrain, but they regenerate in time. The game can be paused with key F11 (and unpaused with the same key). You can also save a screenshot by pressing key F12 (fileformat is 640x480x256 RIX and filename is KOPSSHOT.RIX). The game can be run in windowed mode if started with parameter -c1. .------------------------------------------------------------------------. | 3.1 Weapons | `------------------------------------------------------------------------' Main weapon slots ----------------- The main weapon slot power-ups can be identified by looking at them; the boxes don't have corners. Other weapons use one of the special weapon slots Damage ratings; '+' means very little damage, 'x' is the basic unit of damage, and 'X' means 5*x. Weapon name.............: tuhnu Destructive power rating: + This weapon is very pathetic. It's even worse than what you begin with. Don't pick it up if any way possible; if you accidentally grab it, RUN to grab *any* other weapon. Weapon name.............: peagun Destructive power rating: x This is what you begin with. It's pretty pathetic; to get anything done, go grab something more powerful. Weapon name.............: sling Destructive power rating: x+ Better than nothing, but worse than most. But hey, it does 50% more damage than your original weapon, so isn't this something? Nah. Weapon name.............: big peagun Destructive power rating: xx So here's an upgrade for the old classic. The peagun mk II is a bit outdated these days, but it comes cheap. Pretty good for home defence, you know.. Weapon name.............: big sling Destructive power rating: xx+ And here's the long-awaited upgrade for the good old sling. Well, not much better than it's cheaper brother, big peagun, but still better than nothing. Weapon name.............: blastgun Destructive power rating: xxx The blastgun is a high-power version of the hand-held weapon; cheap to build, but still pretty impressive in real-life situations. Weapon name.............: mini blaster Destructive power rating: Xxxx Welcome to the 90's! This toy here is the economic version of the famous blaster series. Blaster lite, you might call it. Weapon name.............: blaster Destructive power rating: Xxxxx And here's the classical blaster itself! Have a wall you don't like? Press the trigger a couple times and there you go! Weapon name.............: big blaster Destructive power rating: XX This is *the* most powerful thing you can jam into the main weapon slot of your fighter. After you get one of these, you don't need much else; just go and blast 'em away. Okay, it's pretty rare, but if you find one, grab it at no cost. Special weapon slot ------------------- The special weapon slot can handle much heavier weapons than the main slot. Bad side is, the special weapons are not powered by your ship's main fusion generator, and thus have limited ammo. Not all toys you can jam there are necessarily weapons.. Weapon name.............: gas blaster Destructive power rating: XXx The gas blaster is even more powerful than the big blaster, as it uses its own power source. Weapon name.............: mega blaster Destructive power rating: XXxx The mega blaster is all the blaster family really can offer. Creating more powerful weapons with the technology would be far too costly; the research has to find another way to make deadlier weapons. Weapon name.............: mine Destructive power rating: XXXx The antimatter proximity mines are pretty much fun; drop few of them into a tight spot and then chase your enemy there. When you drop them, they take a short while to activate, but I wouldn't stand close when they do.. They also tend to self-destruct in time in order to save in post-war cleaning costs. Weapon name.............: heatseeker Destructive power rating: Xxxxx These 'smart' missiles always aim at the closest spot with ultra-high temperature ratings; usually the fusion generator of the closest ship. If you find one of these in your tail, either go around the next wall and watch the seeker to hit the wall, or if you're close enough to another ship, fool the seeker to follow it, instead. Weapon name.............: morning star Destructive power rating: Xxxx / xxxx * 64 The morning star is a neat-looking weapon with great psychological value. Shoot this to a wall close to couple enemies and watch them panic. The star shoots 64 small explosive packs around it, each doing damage on impact. Weapon name.............: sensor jammer Destructive power rating: + The sensor jammer messes up the ship's view for a while. Ever tried to dodge a stream of blaster shots while you can't see all too well? Weapon name.............: pyrotechnics Destructive power rating: X / xxxx * N This is a pretty good tool for terraforming. Drop one in a cave and run. After a while there should be pretty much more room than there was. Don't let it get wet, tho.. Weapon name.............: toaster Destructive power rating: x This toy shoots out bursts of liquid fire. Pretty bad for a spacecraft, for example. Ruins the paint, if you know what I mean. Also leaves the terrain in pretty bad shape, melting just about anything into jagged edges. I wouldn't try to fly close to a wall after that.. Weapon name.............: rear sling Destructive power rating: xxx They just keep on chasing you, don't they? What about a rapid-fire sling, backwards? Really drops them from your tail. Weapon name.............: ring of fire Destructive power rating: X * 32 Another pretty impressive looking weapon, the ring of fire. If multiple enemies are onto you, blow one of these; a ring of 32 fireballs erupt from your ship; if they don't dodge, well, that's their problem. Weapon name.............: crawler Destructive power rating: Xxxxx This is a slow-velocity heatseeker, launched backwards. Using this effectively is pretty hard, but if you manage it, it's a real killer. The joke is to spawn a swarm of these behind yourself and *then* fly by a bunch of enemies. Weapon name.............: gravity flow Destructive power rating: + This weapon generates a wind of inverted gravity flows, effectively pushing the target wherever you like. Okay, it takes a bit of creativity, but it can be great fun. Weapon name.............: bomb Destructive power rating: XXXxxx Okay, there the dude is again, sitting on that base with his megablaster ready to blow you away. Drop a couple of these at him, and the base is no longer one of your problems. Weapon name.............: lash Destructive power rating: X / xxx * N This weapon launches a pod that drops small explosives as it flies. Looks pretty, but takes skill to use effectively. Weapon name.............: ultrathrust Destructive power rating: - Ever needed a kick? Weapon name.............: toxic waste Destructive power rating: X / xxxx * N You're minding your own business, swimming in a pool, and then some jerk comes and drops in a barrel of toxic waste. Don't you just hate it? Weapon name.............: hyperspace projector Destructive power rating: - This is pretty evil one. Grab a good primary weapon and project yourself partially into hyperspace; no matter can touch you, but your gun is synchronized with the real-space, so you can waste them. They still can hit you, too, but you no longer have to dodge *around* that hill.. The system still seems to have some problems with water. Weapon name.............: plasma ball Destructive power rating: xx * N This ball of super-heated gas goes through anything. And I mean *anything*. And as long as your enemy stays in contact with it, the more she burns. A real killer if your enemy happens to be going in the same direction. Weapon name.............: pulse laser Destructive power rating: xxx It doesn't do much to the terrain, but it's the nightmare of the repair personnel back in the base. Weapon name.............: delayed blast Destructive power rating: XXXXX This toy creates a chain-reaction in the space-time, effectively creating a wormhole into the center of a star. You know, HOT. Takes a while, tho. Weapon name.............: retroboost Destructive power rating: - And they *still* keep chasing you? Fly backwards and give 'em a stream with your blaster. Weapon name.............: flipper virus Destructive power rating: + This marvel of the modern computer technology flips your enemy's video feed upside-down. Then just watch 'em bang their heads into walls. Great fun. Weapon name.............: signal jammer Destructive power rating: + Signal jammer brings you yet another form of pain. By focusing radiation at the video system of your enemy's ship, his video feed gets out of sync, causing blurred vision. Weapon name.............: spiller Destructive power rating: xxxx This is a rotative blaster weapon, pretty good for self-defence. Weapon name.............: tuhnuruisku (originally in registered only) Destructive power rating: + This is an early result of the new rapid-fire technology. The researchers took the worst weapon they could find and developed the technology to get it to fire VERY rapidly. Weapon name.............: tractor beam (originally in registered only) Destructive power rating: + Cm-ere! 'Nuff said. Weapon name.............: twin laser (originally in registered only) Destructive power rating: xxx * 2 A pretty good offensive weapon; just fly into a swarm of enemies with your weapons blazing. The psychological value of this weapon is also pretty good. Weapon name.............: super pyrotechnics (originally in registered only) Destructive power rating: XX / XX * N Happen to have a mountain that annoys you? Weapon name.............: hyper blaster (originally in registered only) Destructive power rating: Xxxxx This is the latest thing out of the research labs in the lines of rapid-fire technology. Literally death in a package. Too bad it's so rare. Only known defence against it is to flee. .------------------------------------------------------------------------. | 4. Registering | `------------------------------------------------------------------------' There is no need to register the game any more since this version is freeware release of the original shareware version. If you still feel like making a donation, then use the provided E-mail address. .------------------------------------------------------------------------. | 5. Troubleshooting | `------------------------------------------------------------------------' Problem: Game runs slowly. Solutions: - Turn off parallax in options menu. - Play with fewer players. - Buy faster videocard. - Buy faster computer. Problem: Graphics are too light or too dark. Solution: - Adjust the setting on your monitor. Problem: Game doesn't work or it hangs. Solution: - See that you have recent DirectX installed. - Buy more memory. - If you can't get the game working, send e-mail to author and explain your problem. Problem: Music/sound doesn't work. Solutions: - Make sure you have installed your soundcard drivers correctly. .------------------------------------------------------------------------. | 6. Revision History | `------------------------------------------------------------------------' Version 1.0 (June 2001) + Freeware release of the full game + Ported to win32 platform + Corrected some instability bugs Version 0.52 (18.11.96/dd.mm.yy) + New keyboard handler (fixed kopsetup also a little) + Gravity can now be set from options menu + Killed players get now some of their old weapons back for the next level. Winner gets less weapons back. + Some other little fixes + Totally new music by Erkki Turunen Version 0.51 (09.11.96/dd.mm.yy) + Test mode with '-t' parameter (shows free mem, average fps etc) + Some fixes with sound support - not sure if the SB works yet though + Some other little fixes Version 0.50 Beta (01.11.96/dd.mm.yy) First released version. .------------------------------------------------------------------------. | 7. Acknowledgements | `------------------------------------------------------------------------' Credits ------- Programming, artwork and sound effects by Jetro Lauha Music by Erkki Turunen Uses SDL (http://www.libsdl.org) Uses FMOD (http://www.fmod.org) Uses ZLIB (by Jean-loup Gailly and Mark Adler) Thanks to Jari Komppa (constructive criticism, ideas, betatesting, technical bullshit in this manual, etc..) Pepe Taskinen (betatesting, help with some sound effects) .------------------------------------------------------------------------. | 8. Customization | `------------------------------------------------------------------------' Run EXAMPLE.BAT inside command prompt to see the customization possibilities. Creating new levels Make level picture and background picture to different PCX files. Note that the format of PCX image files must 8-bit (256 colors). Be sure that the pictures use the same palette and use only the colors which are available (see table below). When the pictures are ready you can use CONV-utility to create YOURLEV.KOP file. Note that the filename extension must be ".KOP" so the game finds it. Start CONV without parameters to see help on how to use it. Look at EX_MAP.PCX, EX_BACK.PCX for example level graphics. Table of reserved and usable color values in palette: 0 = flying space 1-7 = colors of water (use color 1 to draw the water) 7 = mark water wave places with this (use thin lines) 8 = color of water bubbles 9 = spot for ammo picking - mark some spots with this color to level and don't use this color on level drawing 10-14 = colors of base 15 = reserved 16-127 = free to use for drawing level 128-255 = reserved Parallax backgroundmap size calculation formula: (LevelWIDTH-320) Backgroundmap_WIDTH = ---------------- + 320 2 (LevelHEIGHT-240) Backgroundmap_HEIGHT = ----------------- + 240 2 Parallax backgroundmap picture can be larger than the minimum size but then only portion of that is used. Using & creating external music files You can use external music files by enterint /mFILE.KMU parameter when starting the game. KMU means the music init file (see below). Example external music init file. Numbers mean orders in the sound data. There should be max 16 channels in the music (original music uses only 8 channels). Look at EXAMPLE.KMU and EXAMPLE.S3M for example external music. - - -----starts-here---------------cut------- - - ; My external music init file ; --------------------------- file=mytune.s3m startmenu=0 status=5 endgame=6 info=7 ; ... game musics ... game=9 game=14 game=20 game=29 game=32 # order infos must terminate with line which starts with "#" ; this line won't be processed - - -------ends-here---------------cut------- - - Tag types: file = tune filename (supported types: XM, S3M, MOD, MTM) startmenu = menu music order status = status (or "level change") music order endgame = match ending music order info = infoscreen music order game = game background music order - there can be multiple (max 256) of them .------------------------------------------------------------------------. | End of document | `------------------------------------------------------------------------'
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